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Require SER support on any SM 6.9 device with raytracing support. #379

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  • Require devices that support SM 6.9 and raytracing to support SER, whether it can reorder or not. If not, ReorderThread() is just a no-op.
  • Expose D3D runtime cap indicating BOOL ShaderExecutionReorderingActuallyReorders
  • Example of using SER to just TraceRay without Invoke() as a way to just get T value from the HitObject without running ClosestHit/Miss. This works on any device.

- Require devices that support SM 6.9 and raytracing to support SER, whether it can reorder or not.  If not, ReorderThread() is just a no-op.
- Expose D3D runtime cap indicating BOOL ShaderExecutionReorderingActuallyReorders
- Example of using SER to just TraceRay without Invoke() as a way to just get T value from the HitObject without running ClosestHit/Miss. This works on any device.
@amarpMSFT amarpMSFT requested review from tex3d and damyanp January 31, 2025 20:03
… invoke in the Detailed Design section, per request in PR
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