You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Closed in #545.
See hit_test.py sample for a demo.
Can assign different rewards to different entities, and also use the usual reward-distribution stuff - should be fairly flexible.
Note that the reward only counts if the entity's damage source was the player - ie if a pig dies because the agent pushed it into lava, the cause of damage will be lava, not the player, so the player won't get the reward.
Ability to give reward for hitting mob
The text was updated successfully, but these errors were encountered: