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if (!this.glContext.floatDownloadEnabled) { | ||
this.forceUint8Reads = true; | ||
if (typeof this.matmulMaxBatchSize !== 'number') { | ||
this.matmulMaxBatchSize = 16; |
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is this because this was the default value previously ? I mean there is no data to choose this value right ?
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this is because it's the previous default value.
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I looked at the core WebGL framework logic mostly. Nothing sinister stood out. So LGTM.
I skimmed through the related operator shader changes (if there were mistakes here, they would have
been caught be tests).
Thanks for the fixes.
This PR contains changes to a lot of files. Major changes are list as below:
This change should fix issue #116, #127, #145