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[webgpu] Use workgroup_idx instead of workgroup_id.x #23696
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We should always use workgroup_idx instead of workgroup_id.x in cause the dispatched workgroups are normalized.
@sushraja-msft @guschmue please take a look, thanks. |
/azp run ONNX Runtime Web CI Pipeline,Windows GPU CI Pipeline,Linux Android Emulator QNN CI Pipeline |
Azure Pipelines successfully started running 2 pipeline(s). |
/azp run Linux CPU CI Pipeline,Linux CPU Minimal Build E2E CI Pipeline,Linux GPU CI Pipeline,Linux GPU TensorRT CI Pipeline,Linux OpenVINO CI Pipeline,Linux QNN CI Pipeline,MacOS CI Pipeline,Windows ARM64 QNN CI Pipeline,Windows CPU CI Pipeline |
/azp run Windows GPU TensorRT CI Pipeline,onnxruntime-binary-size-checks-ci-pipeline,orttraining-linux-ci-pipeline,orttraining-linux-gpu-ci-pipeline,orttraining-ortmodule-distributed,Windows x64 QNN CI Pipeline,Big Models |
/azp run Windows GPU CUDA CI Pipeline,Windows GPU DML CI Pipeline,Windows GPU Doc Gen CI Pipeline, Win_TRT_Minimal_CUDA_Test_CI |
Azure Pipelines successfully started running 4 pipeline(s). |
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We should always use workgroup_idx instead of workgroup_id.x in cause the dispatched workgroups are normalized.
When the input is large enough, the 1d workgroups will be normalized to 2d/3d and results incorrect result.