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AtlasEngine: Improve appearance of curly underlines (#17501)
We'd previously subtract one underline-height from the curly line offset, even though we already had subtracted its complete height. Additionally, the pixel shader received some fine tuning: * Shrink the stroke width so that the anti-aliasing can be seen all the way up to the horizontal edges of the bounding box. * Add a phase shift to break apart the symmetry of the curve. Closes #17482 Co-authored-by: Carlos Zamora <carlos.zamora@microsoft.com>
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