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AtlasEngine: Redraw immediately on opacity changes (#12226)
Since `AtlasEngine` prefers drawing without alpha for performance reasons, calls to `EnableTransparentBackground` require a draw cycle. This PR makes `Renderer::_NotifyPaintFrame` public and calls it. Related to #9999. ## PR Checklist * [x] I work here * [x] Tests added/passed ## Validation Steps Performed * Open Windows Terminal command palette * Choose "Set background opacity..." * Cycling through the items without selecting one changes background opacity immediately ✅
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