Remove implicit scaling to improve performance and crispness of High DPI text #5320
Labels
Area-Performance
Performance-related issue
Area-Rendering
Text rendering, emoji, complex glyph & font-fallback issues
Issue-Bug
It either shouldn't be doing this or needs an investigation.
Needs-Tag-Fix
Doesn't match tag requirements
Product-Terminal
The new Windows Terminal.
Resolution-Fix-Committed
Fix is checked in, but it might be 3-4 weeks until a release.
Milestone
In high DPI, we have to disable differential drawing.
This is because the text is drawn at fractional pixel heights and baselines automatically as we're scaling the entire d2d render target. The fractional drawing is also making it look a little bit off for High DPI customers.
So doing the work of removing the implicit scaling and installing our own transforms on the origins and sizes of the five things we draw should resolve this issue:
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