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Add DxEngine drawing ETW tracing for debugging and diagnostics purposes #4664
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…t portions of the screen are considered invalid.
…counts to save mental effort.
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Hello @miniksa! Because this pull request has the Do note that I've been instructed to only help merge pull requests of this repository that have been opened for at least 8 hours, a condition that will be fulfilled in about 6 hours 50 minutes. No worries though, I will be back when the time is right! 😉 p.s. you can customize the way I help with merging this pull request, such as holding this pull request until a specific person approves. Simply @mention me (
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Summary of the Pull Request
Adds an ETW provider for tracing out operations inside the DirectX Renderer.
References
This supports #2191 and #778 and other rendering issues.
PR Checklist
Detailed Description of the Pull Request / Additional comments
This declares and defines the provider with the a GUID appropriate for the namespace and adds an initial invalidation rectangle method for figuring out what is being drawn mostly to understand what could be differential.
Validation Steps Performed
Implemented provider.
Opened real-time ETW tracing tool
Ran the Terminal and watched invalidation events appear live