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Update til::bitmap to use dynamic_bitset<> + libpopcnt #5092
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…opcnt. Update NOTICE, include LICENSES, add all governance traceback. Include in common paths and common library imports.
_dirty(fill ? sz : til::rectangle{}), | ||
_runs{} | ||
{ | ||
if (fill) |
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it looked to me like the ctor for dynamic bitset supported this still
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nnnnnnn I had that and it wasn't working right. It took the long long value of the bool as 1 and splatted that in a block instead of filling the whole block with bits.
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Looks fine to me, but you got a bunch of build breaks so gl;hf
@@ -82,7 +82,7 @@ | |||
<PrecompiledHeaderFile>precomp.h</PrecompiledHeaderFile> | |||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> | |||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | |||
<AdditionalIncludeDirectories>$(SolutionDir)\src\inc;$(SolutionDir)\dep;$(SolutionDir)\dep\Console;$(SolutionDir)\dep\chromium;$(SolutionDir)\dep\Win32K;$(SolutionDir)\dep\gsl\include;$(SolutionDir)\dep\wil\include;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories> | |||
<AdditionalIncludeDirectories>$(SolutionDir)\src\inc;$(SolutionDir)\dep;$(SolutionDir)\dep\Console;$(SolutionDir)\dep\chromium;$(SolutionDir)\dep\dynamic_bitset;$(SolutionDir)\dep\libpopcnt;$(SolutionDir)\dep\Win32K;$(SolutionDir)\dep\gsl\include;$(SolutionDir)\dep\wil\include;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories> |
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Will this be fine when we ingest in inbox as well?
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@DHowett-MSFT has been fixing these with vpacks on ingestion. We'll probably have to come up with a slightly different strategy though like making a .\dep\noreplicate\
folder and a .\dep\replicate
folder and changing the consolegit2gitfilters.json
or something since this is happening now and probably more often going forward.
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Yeah, Michael's been making my life difficult with all these deps 😉
@msftbot merge this in 1 hour |
Hello @DHowett-MSFT! Because you've given me some instructions on how to help merge this pull request, I'll be modifying my merge approach. Here's how I understand your requirements for merging this pull request:
If this doesn't seem right to you, you can tell me to cancel these instructions and use the auto-merge policy that has been configured for this repository. Try telling me "forget everything I just told you". |
@DHowett-MSFT (just in case you didn't consider https://github.com/RoaringBitmap/CRoaring which does popcnt stuff internally as well and seems a way more battle-test than https://github.com/pinam45/dynamic_bitset ) |
Improve wide glyph support in UIA (GH-4946) Add enhanced key support for ConPty (GH-5021) Set DxRenderer non-text alias mode (GH-5149) Reduce CursorChanged Events for Accessibility (GH-5196) Add more object ID tracing for Accessibility (GH-5215) Add SS3 cursor key encoding to ConPty (GH-5383) UIA: Prevent crash from invalid UTR endpoint comparison (GH-5399) Make CodepointWidthDetector::GetWidth faster (CC-3727) add til::math, use it for float conversions to point, size (GH-5150) Add support for renderer backoff, don't FAIL_FAST on 3x failures, add UI (GH-5353) Fix a deadlock and a bounding rects issue in UIA (GH-5385) Don't duplicate spaces from potentially-wrapped EOL-deferred lines (GH-5398) Reimplement the VT tab stop functionality (CC-5173) Clamp parameter values to a maximum of 32767. (CC-5200) Prevent the cursor type being reset when changing the visibility (CC-5251) Make RIS switch back to the main buffer (CC-5248) Add support for the DSR-OS operating status report (CC-5300) Update the virtual bottom location if the cursor moves below it (CC-5317) ci: run spell check in CI, fix remaining issues (CC-4799) (CC-5352) Set Cascadia Code as default font (GH-5121) Show a double width cursor for double width characters (GH-5319) Delegate all character input to the character event handler (CC-4192) Update til::bitmap to use dynamic_bitset<> + libpopcnt (GH-5092) Merged PR 4465022: [Git2Git] Merged PR 4464559: Console: Ingest OSS changes up to e055079 Correct scrolling invalidation region for tmux in pty w/ bitmap (GH-5122) Render row-by-row instead of invalidating entire screen (GH-5185) Make conechokey use ReadConsoleInputW by default (GH-5148) Manually pass mouse wheel messages to TermControls (GH-5131) This fixes C-M-space for WSL but not for Win32, but I'm not sure there's a problem in Win32 quite yet. (GH-5208) Fix copying wrapped lines by implementing better scrolling (GH-5181) Emit lines wrapped due to spaces at the end correctly (GH-5294) Remove unneeded whitespace (CC-5162)
🎉 Handy links: |
This commit replaces
std::vector<bool>
withdynamic_bitset<>
by@pinam45 (https://github.com/pinam45/dynamic_bitset) and with
libpopcnt
for high-performance bit counting by @kimwalisch(https://github.com/kimwalisch/libpopcnt).
"not speed enough" as well as my sanity relative to
std::vector<bool>
LICENSE
,NOTICE
, and provenance files updated.cleared the licensing checks before pulling this in.
Details
std::vector<bool>
provided by the Microsoft VC Runtime isincapable of a great many things. Many of the methods you come to expect
off of
std::vector<T>
that are dutifully presented through thebool
variant will spontaneously fail at some future date because it decides
you allocated, resized, or manipulated the
vector<bool>
specializationin an unsupported manner. Half of the methods will straight up not work
for filling/resizing in bulk. And you will tear your hair out as it will
somehow magically forget the assignment of half the bits you gave it
part way through an iteration then assert out and die.
As such, to preserve my sanity, I searched for an alternative. I came
across the self-contained header-only library
dynamic_bitset
by@pinam45 which appears to do as much of
boost::dynamic_bitset
as Iwanted, but without including 400kg of boost libraries. It also has a
nifty optional dependency on
libpopcnt
by @kimwalisch that will useprocessor-specific extensions for rapidly counting bits. @DHowett-MSFT
and I briefly discussed how nice
popcnt
would have been onstd::vector<bool>
last week... and now we can have it. (To be fair, Idon't believe I'm using it yet... but we'll be able to easily dial in
til::bitmap
soon and not worry about a performance hit if we do haveto walk bits and count them thanks to
libpopcnt
.)This PR specifically focuses on swapping the dependencies out and
ingesting the new libraries. We'll further tune
til::bitmap
in futurepulls as necessary.
Validation