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Commit attr runs less frequently by accumulating length of color run #6919

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Jul 17, 2020
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122 changes: 77 additions & 45 deletions src/buffer/out/Row.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -160,66 +160,98 @@ OutputCellIterator ROW::WriteCells(OutputCellIterator it, const size_t index, co
// If we're given a right-side column limit, use it. Otherwise, the write limit is the final column index available in the char row.
const auto finalColumnInRow = limitRight.value_or(_charRow.size() - 1);

while (it && currentIndex <= finalColumnInRow)
if (it)
{
// Fill the color if the behavior isn't set to keeping the current color.
if (it->TextAttrBehavior() != TextAttributeBehavior::Current)
{
const TextAttributeRun attrRun{ 1, it->TextAttr() };
LOG_IF_FAILED(_attrRow.InsertAttrRuns({ &attrRun, 1 },
currentIndex,
currentIndex,
_charRow.size()));
}
// Accumulate usages of the same color so we can spend less time in InsertAttrRuns rewriting it.
auto currentColor = it->TextAttr();
size_t colorUses = 0;
size_t colorStarts = index;

// Fill the text if the behavior isn't set to saying there's only a color stored in this iterator.
if (it->TextAttrBehavior() != TextAttributeBehavior::StoredOnly)
while (it && currentIndex <= finalColumnInRow)
{
const bool fillingLastColumn = currentIndex == finalColumnInRow;

// TODO: MSFT: 19452170 - We need to ensure when writing any trailing byte that the one to the left
// is a matching leading byte. Likewise, if we're writing a leading byte, we need to make sure we still have space in this loop
// for the trailing byte coming up before writing it.

// If we're trying to fill the first cell with a trailing byte, pad it out instead by clearing it.
// Don't increment iterator. We'll advance the index and try again with this value on the next round through the loop.
if (currentIndex == 0 && it->DbcsAttr().IsTrailing())
// Fill the color if the behavior isn't set to keeping the current color.
if (it->TextAttrBehavior() != TextAttributeBehavior::Current)
{
_charRow.ClearCell(currentIndex);
// If the color of this cell is the same as the run we're currently on,
// just increment the counter.
if (currentColor == it->TextAttr())
{
++colorUses;
}
else
{
// Otherwise, commit this color into the run and save off the new one.
const TextAttributeRun run{ colorUses, currentColor };
// Now commit the new color runs into the attr row.
LOG_IF_FAILED(_attrRow.InsertAttrRuns({ &run, 1 },
index,
currentIndex - 1,
_charRow.size()));
currentColor = it->TextAttr();
colorUses = 1;
colorStarts = currentIndex;
}
}
// If we're trying to fill the last cell with a leading byte, pad it out instead by clearing it.
// Don't increment iterator. We'll exit because we couldn't write a lead at the end of a line.
else if (fillingLastColumn && it->DbcsAttr().IsLeading())

// Fill the text if the behavior isn't set to saying there's only a color stored in this iterator.
if (it->TextAttrBehavior() != TextAttributeBehavior::StoredOnly)
{
_charRow.ClearCell(currentIndex);
_charRow.SetDoubleBytePadded(true);
const bool fillingLastColumn = currentIndex == finalColumnInRow;

// TODO: MSFT: 19452170 - We need to ensure when writing any trailing byte that the one to the left
// is a matching leading byte. Likewise, if we're writing a leading byte, we need to make sure we still have space in this loop
// for the trailing byte coming up before writing it.

// If we're trying to fill the first cell with a trailing byte, pad it out instead by clearing it.
// Don't increment iterator. We'll advance the index and try again with this value on the next round through the loop.
if (currentIndex == 0 && it->DbcsAttr().IsTrailing())
{
_charRow.ClearCell(currentIndex);
}
// If we're trying to fill the last cell with a leading byte, pad it out instead by clearing it.
// Don't increment iterator. We'll exit because we couldn't write a lead at the end of a line.
else if (fillingLastColumn && it->DbcsAttr().IsLeading())
{
_charRow.ClearCell(currentIndex);
_charRow.SetDoubleBytePadded(true);
}
// Otherwise, copy the data given and increment the iterator.
else
{
_charRow.DbcsAttrAt(currentIndex) = it->DbcsAttr();
_charRow.GlyphAt(currentIndex) = it->Chars();
++it;
}

// If we're asked to (un)set the wrap status and we just filled the last column with some text...
// NOTE:
// - wrap = std::nullopt --> don't change the wrap value
// - wrap = true --> we're filling cells as a steam, consider this a wrap
// - wrap = false --> we're filling cells as a block, unwrap
if (wrap.has_value() && fillingLastColumn)
{
// set wrap status on the row to parameter's value.
_charRow.SetWrapForced(wrap.value());
}
}
// Otherwise, copy the data given and increment the iterator.
else
{
_charRow.DbcsAttrAt(currentIndex) = it->DbcsAttr();
_charRow.GlyphAt(currentIndex) = it->Chars();
++it;
}

// If we're asked to (un)set the wrap status and we just filled the last column with some text...
// NOTE:
// - wrap = std::nullopt --> don't change the wrap value
// - wrap = true --> we're filling cells as a steam, consider this a wrap
// - wrap = false --> we're filling cells as a block, unwrap
if (wrap.has_value() && fillingLastColumn)
{
// set wrap status on the row to parameter's value.
_charRow.SetWrapForced(wrap.value());
}
// Move to the next cell for the next time through the loop.
++currentIndex;
}
else

// Now commit the final color into the attr row
if (colorUses)
{
++it;
const TextAttributeRun run{ colorUses, currentColor };
LOG_IF_FAILED(_attrRow.InsertAttrRuns({ &run, 1 },
colorStarts,
currentIndex - 1,
_charRow.size()));
}

// Move to the next cell for the next time through the loop.
++currentIndex;
}

return it;
Expand Down