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Update signal intro with note concerning external editors
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Included a note concerning external editors, see godotengine/godot#41283
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miesepeter authored Mar 17, 2024
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4 changes: 4 additions & 0 deletions getting_started/step_by_step/signals.rst
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Expand Up @@ -128,6 +128,10 @@ methods "_on_node_name_signal_name". Here, it'll be "_on_button_pressed".
toggle the mode in the window's bottom-right by clicking the Advanced
button.

.. note:: If you are using an external editor (such as VS Code) this
automatic code generation might not work. In this case you need to to connect
the signal via code as explained in the next section.

Click the Connect button to complete the signal connection and jump to the
Script workspace. You should see the new method with a connection icon in the
left margin.
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