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fast is a very small JSON over TCP messaging framework. Effectively, it lets you write RPC systems that "stream" many results back for a single message (not in the sense of a streaming JSON parser, but in the sense of many objects that are correlated). For example:

var fast = require('fast');
var server = fast.createServer();

server.rpc('echo', function (fname, lname, res) {
    res.write({first: fname});
	res.end({last: lname});
});

server.listen(1234);

/// Client
var client = fast.createClient({host: 'localhost', port: 1234});
client.on('connect', function () {
    var req = client.rpc('echo', 'mark', 'cavage');
	req.on('message', function (obj) {
	    console.log(JSON.stringify(obj, null, 2));
    });
	req.on('end', function () {
	    client.close();
		server.close();
    });
});

While does what you think it does. A few things to note:

  • There's a "gentlemen's agreement" in argument reconstruction. Whatever you pass client side as arguments shows up, in that order, server side. So in the example above, note that server.rpc('echo', function (f, l, res) {}), gave us the client's set of strings and a res object you use to kick back results on as the last argument. It just does that.
  • Whatever you send back server side shows up on the client .on('message') the same as the server. So above, I sent back an object, but you can send back anything, and the arguments will "line up".
  • Server-side, you can send data either via write or end (as above). Also, if you pass something that instanceof Error returns true on, that gets spit out as a req.on('error', function (err) {}) client-side.

That's pretty much it. This needs a lot more docs, but for now, I'm throwing this up on github as-is, and I'll add more over time.

Installation

npm install fast

Protocol

Basically, I cooked a small header+data payload like this:

Byte/     0       |       1       |       2       |       3       |
   /              |               |               |               |
  |0 1 2 3 4 5 6 7|0 1 2 3 4 5 6 7|0 1 2 3 4 5 6 7|0 1 2 3 4 5 6 7|
  +---------------+---------------+---------------+---------------+
 0|Version        |Type           |Status         |MessageID
  +---------------+---------------+---------------+---------------+
 4|                                               |CRC16
  +---------------+---------------+---------------+---------------+
 8|                                               |DataLen
  +---------------+---------------+---------------+---------------+
12|                                               |Data...
  +---------------+---------------+---------------+---------------+
16|...

Where:

  • Version: Currently always 0x01
  • Type: Currently always 0x01 (Means JSON -> may add GZIP JSON, etc., later)
  • Status: An enum to reflect the what this message is in the sequence: ** 0x01: data: More messages to come ** 0x02: end: No more messages to come (All is well) ** 0x03: error: No more messages to come; error returned from server in data
  • MessageID: A 32-bit UInt32 (big endian encoded) from 1 - (2^32 − 1). A client sets this initially, and all messages returned from the server to the client that correspond to the request must carry the same messageID.
  • CRC16: CRC16 of the data, encoded as a 32bit signed integer (big endian)
  • DataLen: 32-bit UInt32, encoded big endian.
  • Data: JSON-encoded data payload.

On top of that, there is "moar gentlemenly agreement" of what "data" looks like to facilitate RPC. Basically, data is a JSON object like this:

{
    m: {
	    name: 'echo',
		uts: gettimeofday(2) // microseconds since epoch
    },
	d: [] // "arguments" to JS function
}

That's pretty much it. Note there is effectively no try/catch or anything like that in this framework, as it's intended to be run "carefully". If it's too problematic I'll add that, but clearly this is meant to do one thing: go fast from internal service A to internal service B. YMMV.

Licence

MIT

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Streaming JSON RPC over TCP

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