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Releases: mikkokko/csldr

v2.1

13 Nov 17:36
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  • Fixed meshes sometimes not drawing with studio_fastpath 1

v2.0

21 Jul 13:02
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  • Fixed alternative crosshair not drawing when it should
  • Added xhair_dynamic_move for cl_dynamiccrosshair style behaviour
  • Additive crosshair support (xhair_additive)
  • Removed studio_fastpath's non-GPU skinning path
  • Support GPU skinning on systems that don't support UBOs but can store the bone matrices in an uniform
  • Added cvar studio_fastpath_min_polys as a band-aid fix to studio_fastpath's performance problems

v1.993

09 May 07:27
032de6f
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Fixed view changes not being applied when spectacting

v1.992

06 May 18:51
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  • Fixed viewmodel culling when using studio_fastpath 1
  • Fixed viewbob/sway issues when spectating

v1.991

05 May 07:47
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Add cl_bob_camera

v1.99

10 Apr 20:00
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  • Fixed a crash on systems that don't support glsl
  • D3D support (everything except the model renderer should work now)
  • Allow running in software mode again
  • More sane default values for some cvars

v1.98

20 Jan 06:43
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  • Fixed svc_newmovevars spam (caused reliable overflow on listenservers)
  • Fixed viewmodel_shift 2 behaviour

v1.97

23 Nov 17:47
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Changes since last release:

  • Alternative crosshair updates (xhair_dynamic_scale and xhair_gap_useweaponvalue)
  • fov_horplus is now not registered if gl_widescreen_yfov exists
  • Fixed cl_bobstyle 0 for the latest build
  • Removed cl_mirror_knife cvar, added mirror_model model config option
  • Removed mirror_shell cvar, added mirror_shell model config option
  • Added origin model config option
  • Added fov_override model config option
  • Model renderer updates
    • Use shader permutations instead of static branching to improve performance on some systems

Note that the value of xhair_gap behaves differently now so you'll want to change it if you're using the alternative crosshair and updating from an older version.

v1.96

07 Oct 11:09
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Changes since last release:

  • Allow inspecting equipment
  • Model renderer fixes
    • Fix masked textures being invisible
    • Fix large models crashing the game
    • Add fog support

v1.95

19 May 06:21
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Per model configuration files, texture replacement support for studio_fastpath 1.