Releases: mikkokko/csldr
Releases · mikkokko/csldr
v2.1
v2.0
- Fixed alternative crosshair not drawing when it should
- Added xhair_dynamic_move for cl_dynamiccrosshair style behaviour
- Additive crosshair support (xhair_additive)
- Removed studio_fastpath's non-GPU skinning path
- Support GPU skinning on systems that don't support UBOs but can store the bone matrices in an uniform
- Added cvar studio_fastpath_min_polys as a band-aid fix to studio_fastpath's performance problems
v1.993
Fixed view changes not being applied when spectacting
v1.992
- Fixed viewmodel culling when using studio_fastpath 1
- Fixed viewbob/sway issues when spectating
v1.991
Add cl_bob_camera
v1.99
- Fixed a crash on systems that don't support glsl
- D3D support (everything except the model renderer should work now)
- Allow running in software mode again
- More sane default values for some cvars
v1.98
- Fixed svc_newmovevars spam (caused reliable overflow on listenservers)
- Fixed viewmodel_shift 2 behaviour
v1.97
Changes since last release:
- Alternative crosshair updates (xhair_dynamic_scale and xhair_gap_useweaponvalue)
- fov_horplus is now not registered if gl_widescreen_yfov exists
- Fixed cl_bobstyle 0 for the latest build
- Removed cl_mirror_knife cvar, added mirror_model model config option
- Removed mirror_shell cvar, added mirror_shell model config option
- Added origin model config option
- Added fov_override model config option
- Model renderer updates
- Use shader permutations instead of static branching to improve performance on some systems
Note that the value of xhair_gap behaves differently now so you'll want to change it if you're using the alternative crosshair and updating from an older version.
v1.96
Changes since last release:
- Allow inspecting equipment
- Model renderer fixes
- Fix masked textures being invisible
- Fix large models crashing the game
- Add fog support
v1.95
Per model configuration files, texture replacement support for studio_fastpath 1.