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Reduce extensive error checking #266

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merged 2 commits into from
Dec 28, 2023

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@robinbraemer robinbraemer marked this pull request as ready for review December 28, 2023 21:01
@robinbraemer robinbraemer merged commit fd44931 into feat/mc-1-20-2 Dec 28, 2023
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@robinbraemer robinbraemer deleted the feat/simplify-packet-encoding-util branch December 28, 2023 21:02
robinbraemer added a commit that referenced this pull request Dec 31, 2023
* Begin of Minecraft_1_20_2 support development

* reduce repetitive version code

* Add new packets

* update packet ids

* WIP: backend config session handler

* remove testing fields

* Add client brand

* finish backendConfigSessionHandler

* complete session client config handler

* update argument registry

* disable test for ResourcePackRequest

* Fix ServerLoginSuccess in GreaterEqual Minecraft_1_16 to use ReadUUIDIntArray

* Update ResourcePackResponseStatus

* So many changes for 1.20.2+

* Add send command

* Update login and joingame packets

* check switch

* Add auto reading; fix release packet queue

* Reduce extensive error checking (#266)

* preader/pwriter

* Use optimized cipher

* component_holder.go and more

* fix nbt stuff; Successfully joined server!

* fix(JsonToBinaryTag): fix write nbt

* Fix convert string snbt to json

* fix nbtconv test

* remove obsolete ReadComponent func

* Update deps

* Don't test joingame for now
robinbraemer added a commit that referenced this pull request Jan 22, 2024
* Begin of Minecraft_1_20_2 support development

* reduce repetitive version code

* Add new packets

* update packet ids

* WIP: backend config session handler

* remove testing fields

* Add client brand

* finish backendConfigSessionHandler

* complete session client config handler

* update argument registry

* disable test for ResourcePackRequest

* Fix ServerLoginSuccess in GreaterEqual Minecraft_1_16 to use ReadUUIDIntArray

* Update ResourcePackResponseStatus

* So many changes for 1.20.2+

* Add send command

* Update login and joingame packets

* check switch

* Add auto reading; fix release packet queue

* Reduce extensive error checking (#266)

* preader/pwriter

* Use optimized cipher

* component_holder.go and more

* fix nbt stuff; Successfully joined server!

* fix(JsonToBinaryTag): fix write nbt

* Fix convert string snbt to json

* fix nbtconv test

* remove obsolete ReadComponent func

* Update deps

* Don't test joingame for now
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