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Summary

This is the Android purchase SDK of adjust™. You can read more about adjust™ at adjust.com.

Table of contents

Basic integration

In order to use the adjust purchase SDK, you must first enable fraud prevention for your app. You can find the instructions in our official fraud prevention guide documentation.

These are the basic steps required to integrate the adjust purchase SDK into your Android project. We are going to assume that you use Android Studio for your Android development and target an Android API level 9 (Gingerbread) or later.

Get the SDK

Download the latest version from our releases page. Extract the archive in a folder of your choice.

Import the SDK module

In the Android Studio menu select File → New → Import Module....

In the Source directory field, locate the folder you extracted in previous step. Select and choose the folder ./android_purchase_sdk/AdjustPurchase/adjust_purchase. Make sure the module name :adjust_purchase appears before finishing.

The adjust_purchase module should be imported into your Android Studio project afterwards.

Add the SDK library to your project

Open the build.gradle file of your app and find the dependencies block. Add the following line:

compile project(":adjust_purchase")

Integrate the SDK into your app

In your Application class find or create the onCreate method and add the following code to initialize the adjust
purchase SDK:

import com.adjust.sdk.purchase.ADJPConfig;
import com.adjust.sdk.purchase.ADJPConstants;
import com.adjust.sdk.purchase.AdjustPurchase;

public class GlobalApplication extends Application {
    @Override
    public void onCreate() {
        super.onCreate();
    
        String yourAppToken = "{YourAppToken}";
        String environment = ADJPConstants.ENVIRONMENT_SANDBOX;

        ADJPConfig config = new ADJPConfig(yourAppToken, environment);

        AdjustPurchase.init(config);
    }
}

Replace {YourAppToken} with your app token. You can find this in your dashboard.

Depending on whether you build your app for testing or for production, you must set environment with one of these values:

String environment = ADJPConstants.ENVIRONMENT_SANDBOX;
String environment = ADJPConstants.ENVIRONMENT_PRODUCTION;

Important: This value should be set to ADJPConstants.ENVIRONMENT_SANDBOX if and only if you or someone else is testing your app. Make sure to set the environment to ADJPConstants.ENVIRONMENT_PRODUCTION just before you publish the app. Set it back to ADJPConstants.ENVIRONMENT_SANDBOX when you start developing and testing it again.

We use this environment to distinguish between real traffic and test traffic from test devices. It is very important that you keep this value meaningful at all times!

Adjust Purchase logging

You can increase or decrease the amount of logs you see in tests by calling setLogLevel on your ADJPConfig instance with one of the following parameters:

config.setLogLevel(ADJPLogLevel.VERBOSE);   // Enable all logging.
config.setLogLevel(ADJPLogLevel.DEBUG);     // Enable more logging.
config.setLogLevel(ADJPLogLevel.INFO);      // The default.
config.setLogLevel(ADJPLogLevel.WARN);      // Disable info logging.
config.setLogLevel(ADJPLogLevel.ERROR);     // Disable warnings as well.
config.setLogLevel(ADJPLogLevel.ASSERT);    // Disable errors as well.

Verify your purchases

Make the verification request

In order to verify purchase in your app, you need to call the verifyPurchase method on the AdjustPurchase instance. Please make sure to call this method once your purchase has been successfully performed.

Here is one example (depending on which IAP API you are using) for how you can do this:

public class MainActivity extends Activity implements OnADJPVerificationFinished {
    static IabHelper.OnConsumeFinishedListener mConsumeFinishedListener = new IabHelper.OnConsumeFinishedListener() {
        public void onConsumeFinished(Purchase purchase, IabResult result) {
            if (result.isSuccess()) {
                // Do your stuff.

                AdjustPurchase.verifyPurchase(purchase.getSku(), purchase.getToken(), 
                    purchase.getDeveloperPayload(), mCurrentActivity);
            } else  {
                // Do your else stuff.
            }
        }
    };
    
    // ...
    
    public void onVerificationFinished(ADJPVerificationInfo info) {
        // ...
    }
}

Method of the adjust purchase SDK used to make verification request exects you to pass following parameters:

itemSku           // Unique order ID (SKU)
itemToken         // A token that uniquely identifies a purchase
developerPayload  // A developer-specified string that contains supplemental information about an order
callback          // Callback method which will process the verification response

Process verification response

As described in code above, in the last parameter of this method you should pass an object that implements the OnADJPVerificationFinished protocol. To do this, you need to override the method called onVerificationFinished. This method will called by our purchase SDK once the response arrives. The response to purchase verification is represented with an ADJPVerificationInfo object and it contains following information:

info.getVerificationState()     // State of purchase verification.
info.getStatusCode()            // Integer which displays backend response status code.
info.getMessage()               // Message describing purchase verification state.

The verification state can have one of the following values:

ADJPVerificationState.ADJPVerificationStatePassed       - Purchase verification successful.
ADJPVerificationState.ADJPVerificationStateFailed       - Purchase verification failed.
ADJPVerificationState.ADJPVerificationStateUnknown      - Purchase verification state unknown.
ADJPVerificationState.ADJPVerificationStateNotVerified  - Purchase was not verified.
  • If the purchase was successfully verified by Google servers, ADJPVerificationStatePassed will be reported together with the status code 200.
  • If the Google servers recognized the purchase as invalid, ADJPVerificationStateFailed will be reported together with the status code 406.
  • If the Google servers didn't provide us with any kind of answer to our request to verify your purchase, ADJPVerificationStateUnknown will be reported together with status code 204. This situation means that we didn't manage to get any information from the Google servers regarding validity of your purchase. This does not say anything about the purchase itself. It might be both - valid or invalid. This state will also be reported if any other situation occurs that prevents us from reporting the correct state of your purchase verification. More details about these errors can be found by calling the getMessage() method on the ADJPVerificationInfo object.
  • If ADJPVerificationStateNotVerified is reported, that means that the call to the verifyPurchase method was done with invalid parameters.

Track your verified purchases

After a purchase is successfully verified, you can track it with our official adjust SDK and keep track of revenue in your dashboard.

Using the examples from above, you can do this as follows:

@Override
public void onVerificationFinished(ADJPVerificationInfo info) {
    if (info.getVerificationState() == ADJPVerificationState.ADJPVerificationStatePassed) {
        AdjustEvent event = new AdjustEvent("{YourEventToken}");
        event.setRevenue(0.01, "EUR");
        
        Adjust.trackEvent(event);
    }
}

Best practices

Once ADJPVerificationStatePassed or ADJPVerificationStateFailed are reported, you can be sure that this decision was made by Google servers and you can rely on them to track or not to track your purchase revenue. Once ADJPVerificationStateUnknown is reported, you can decide what you want to do with this purchase.

For statistical purposes, it may be wise to have a single defined event for each of these scenarios in the adjust dashboard. This way, you can have better overview of how many of your purchases was marked as passed, how many of them failed and how many of them were not able to be verified and returned an unknown status. You can also keep track of unverified purchases if you would like to.

If you decide to do so, your method for handling the response can look like this:

@Override
public void onVerificationFinished(ADJPVerificationInfo info) {
    if (info.getVerificationState() == ADJPVerificationState.ADJPVerificationStatePassed) {
        AdjustEvent event = new AdjustEvent("{RevenueEventPassedToken}");
        event.setRevenue(0.01, "EUR");
        
        Adjust.trackEvent(event);
    } else if (info.getVerificationState() == ADJPVerificationState.ADJPVerificationStateFailed) {
        AdjustEvent event = new AdjustEvent("{RevenueEventFailedToken}");
        Adjust.trackEvent(event);
    } else if (info.getVerificationState() == ADJPVerificationState.ADJPVerificationStateUnknown) {
        AdjustEvent event = new AdjustEvent("{RevenueEventUnknownToken}");
        Adjust.trackEvent(event);
    } else {
        AdjustEvent event = new AdjustEvent("{RevenueEventNotVerifiedToken}");
        Adjust.trackEvent(event);
    }
}

Purchase Verification is not intended to be used to approve/reject delivery of goods sold. Purchase Verification is intended to align reported transaction data with actual transaction data.

License

The adjust purchase SDK is licensed under the MIT License.

Copyright (c) 2016 adjust GmbH, http://www.adjust.com

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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