Custom graphic for uGUI. Single-object/texture Grid image, excelent for tile-based (tetris-like) inventory
- 1 texture / 1 GameObject / 1 drawcall
- skip cells
- valid raycasting by geometry for input
- resize rectTransform to fit
- extrude edges (inner outer)
- Non-rectangle cells
- script-based, no custom shader
- cell-outline mode
- shape-outline mode
- SpriteBorder support