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Merge pull request #1417 from luzpaz/misc-typos
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Typo fixes
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daschuer authored Apr 22, 2018
2 parents 947694b + 25fe375 commit c241ae5
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Showing 172 changed files with 296 additions and 296 deletions.
2 changes: 1 addition & 1 deletion .travis.yml
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Expand Up @@ -91,7 +91,7 @@ install:

script:
# NOTE(sblaisot): 2018-01-02 removing gdb wrapper on linux due to a bug in
# return code in order to avoid having a sucessful build when a test fail.
# return code in order to avoid having a successful build when a test fail.
# https://bugs.launchpad.net/mixxx/+bug/1699689
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then ./mixxx-test ; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then lldb ./mixxx-test --batch -o run -o quit -k 'thread backtrace all' -k quit ; fi
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2 changes: 1 addition & 1 deletion build/appveyor/build_mixxx.bat
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Expand Up @@ -105,7 +105,7 @@ echo Could not find Qt %QT_VERSION% at "%QT_DIR%".
exit /b 1
)

REM Everyting prepared. Setup the compiler.
REM Everything prepared. Setup the compiler.
if %MACHINE_X86% (
call "%BUILDTOOLS_PATH%\%BUILDTOOLS_SCRIPT%" %COMPILER_X86%
) else (
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4 changes: 2 additions & 2 deletions build/depends.py
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Expand Up @@ -561,7 +561,7 @@ def configure(self, build, conf):
"Could not find libtag or its development headers.")

# Karmic seems to have an issue with mp4tag.h where they don't include
# the files correctly. Adding this folder ot the include path should fix
# the files correctly. Adding this folder to the include path should fix
# it, though might cause issues. This is safe to remove once we
# deprecate Karmic support. rryan 2/2011
build.env.Append(CPPPATH='/usr/include/taglib/')
Expand Down Expand Up @@ -599,7 +599,7 @@ class FpClassify(Dependence):
def enabled(self, build):
return build.toolchain_is_gnu

# This is a wrapper arround the fpclassify function that pevents inlining
# This is a wrapper around the fpclassify function that prevents inlining
# It is compiled without optimization and allows to use these function
# from -ffast-math optimized objects
def sources(self, build):
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4 changes: 2 additions & 2 deletions build/features.py
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Expand Up @@ -1131,7 +1131,7 @@ def configure(self, build, conf):
optimize_level = Optimize.LEVEL_PORTABLE

# Common flags to all optimizations.
# -ffast-math will pevent a performance penalty by denormals
# -ffast-math will prevent a performance penalty by denormals
# (floating point values almost Zero are treated as Zero)
# unfortunately that work only on 64 bit CPUs or with sse2 enabled

Expand Down Expand Up @@ -1185,7 +1185,7 @@ def configure(self, build, conf):
# http://en.chys.info/2010/04/what-exactly-marchnative-means/
# Note: requires gcc >= 4.2.0
# macros like __SSE2_MATH__ __SSE_MATH__ __SSE2__ __SSE__
# are set automaticaly
# are set automatically
if build.architecture_is_x86 and not build.machine_is_64bit:
# For 32 bit builds using gcc < 5.0, the mfpmath=sse is
# not set by default (not supported on arm builds)
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6 changes: 3 additions & 3 deletions build/osx/OSConsX.py
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Expand Up @@ -207,7 +207,7 @@ def embed_lib(abs):

def relative(emb):
"compute the path of the given embedded binary relative to the binary, i.e. @executable_path/../+..."
# assume that we start in X.app/Contents/, since we know neccessarily that @executable_path/../ gives us that
# assume that we start in X.app/Contents/, since we know necessarily that @executable_path/../ gives us that
# so then we only need
base = os.path.abspath(str(installed_bin))
emb = os.path.abspath(emb) #XXX is abspath really necessary?
Expand All @@ -233,7 +233,7 @@ def patch_lib(embedded):



#Workarounds for a bug/feature in SCons such that it doesn't neccessarily run the source builders before the target builders (wtf scons??)
#Workarounds for a bug/feature in SCons such that it doesn't necessarily run the source builders before the target builders (wtf scons??)
Execute(Mkdir(contents))
Execute(Mkdir(MacOS))
Execute(Mkdir(frameworks))
Expand All @@ -250,7 +250,7 @@ def patch_lib(embedded):
locals[ref] = (path, embed_lib(path))

plugins_l = [] #XXX bad name #list of tuples (source, embed) of plugins to stick under the plugins/ dir
for p in env['PLUGINS']: #build any neccessary dirs for plugins (siiiigh)
for p in env['PLUGINS']: #build any necessary dirs for plugins (siiiigh)
embedded_p = os.path.join(str(plugins), os.path.basename(str(p)))
plugins_l.append( (str(p), embedded_p) )

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2 changes: 1 addition & 1 deletion build/osx/otool.py
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Expand Up @@ -165,7 +165,7 @@ def embed_dependencies(binary,

#sometimes the todo list will have redundant items placed on it; in the case that the items are named the same that could be avoided by relying on set() semantics
#however there are many equivalent ways to name files in Unix, so we have to check here after getting abspath
#proof that this makes the algorithm terminate: we record the absolute path to the file; even if there are multiple abspaths to one file (as can happen with symlinks sometimes) each differnt path means a different symlink file, of which there are only a finite number (since it's a finite disk)
#proof that this makes the algorithm terminate: we record the absolute path to the file; even if there are multiple abspaths to one file (as can happen with symlinks sometimes) each different path means a different symlink file, of which there are only a finite number (since it's a finite disk)
if p not in done and not any(p.startswith(P) for P in SYSTEM):
done.append(p)
orig.append(e)
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2 changes: 1 addition & 1 deletion build/unused/create_mixxx_dmg.sh
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Expand Up @@ -133,7 +133,7 @@ strip *.dylib #Strip the imageformat plugins
cd ..
cd iconengines

for lib in libqsvg.dylib; #Yeah, theres a libqsvg.dylib iconengine and a libqsvg.dylib imageformat (and they're different)...
for lib in libqsvg.dylib; #Yeah, there's a libqsvg.dylib iconengine and a libqsvg.dylib imageformat (and they're different)...
do
cp $QT4_PATH/plugins/iconengines/$lib .

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2 changes: 1 addition & 1 deletion build/unused/mixxx_dmg.sh
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Expand Up @@ -257,7 +257,7 @@ bundle_QT4_plugin() {


bundle_QT4_plugin "imageformats" "qgif qjpeg qsvg"; #Left out libqmng and libqtiff to save space.
bundle_QT4_plugin "iconengines" "qsvg"; #Yeah, theres a libqsvg.dylib iconengine and a libqsvg.dylib imageformat (and they're different)...
bundle_QT4_plugin "iconengines" "qsvg"; #Yeah, there's a libqsvg.dylib iconengine and a libqsvg.dylib imageformat (and they're different)...


cd $WRKDIR
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6 changes: 3 additions & 3 deletions build/wix/README.md
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Expand Up @@ -22,10 +22,10 @@ Bootstrapper (bundle) command line options
-q, -quiet, -s, -silent = silent install
-passive = progress bar only install
-norestart = suppress any restarts
-forcerestart = restart no matter what (I don't know why this is still around)
-forcerestart = restart no matter what (I don't know why this is still around)
-promptrestart = prompt if a restart is required (default)
-layout = create a local image of the bootstrapper (i.e. download files so they can be burned to DVD)
-l, -log = log to a specific file (default is controled by bundle developer)
-layout = create a local image of the bootstrapper (i.e. download files so they can be burned to DVD)
-l, -log = log to a specific file (default is controlled by bundle developer)
-uninstall = uninstall
-repair = repair (or install if not installed)
-package,-update = install (default if no -uninstall or -repair)
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2 changes: 1 addition & 1 deletion build/wix/WiSubStg.vbs
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Expand Up @@ -24,7 +24,7 @@ Const TristateTrue = -1
Dim argCount:argCount = Wscript.Arguments.Count
If argCount > 0 Then If InStr(1, Wscript.Arguments(0), "?", vbTextCompare) > 0 Then argCount = 0
If (argCount = 0) Then
Wscript.Echo "Windows Installer database substorage managment utility" &_
Wscript.Echo "Windows Installer database substorage management utility" &_
vbNewLine & " 1st argument is the path to MSI database (installer package)" &_
vbNewLine & " 2nd argument is the path to a transform or database to import" &_
vbNewLine & " If the 2nd argument is missing, substorages will be listed" &_
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2 changes: 1 addition & 1 deletion build/wix/mixxx.wxs
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Expand Up @@ -350,7 +350,7 @@
</Directory>
</Directory>

<!-- The windows programm menu folder for our main shortcut -->
<!-- The windows program menu folder for our main shortcut -->
<Directory Id="ProgramMenuFolder" Name="Programs" />

<!-- The desktop folder, for desktop shortcut -->
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2 changes: 1 addition & 1 deletion res/controllers/American-Audio-VMS2-scripts.js
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Expand Up @@ -61,7 +61,7 @@ VMS2.init = function (id) { // called when the MIDI device is opened & set up

// Enable soft-takeover for all direct hardware controls
// (Many of these are mapped in the XML directly so these have no effect.
// Here for completeness incase any eventually move to script.)
// Here for completeness in case any eventually move to script.)
// engine.softTakeover("[Channel1]","rate",true);
// engine.softTakeover("[Channel1]","volume",true);
// engine.softTakeover("[Channel1]","pregain",true);
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2 changes: 1 addition & 1 deletion res/controllers/American-Audio-VMS4-scripts.js
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@ VMS4.init = function (id) { // called when the MIDI device is opened & set up

// Enable soft-takeover for all direct hardware controls
// (Many of these are mapped in the XML directly so these have no effect.
// Here for completeness incase any eventually move to script.)
// Here for completeness in case any eventually move to script.)
engine.softTakeover("[Master]","crossfader",true);
engine.softTakeover("[Channel1]","rate",true);
engine.softTakeover("[Channel1]","volume",true);
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4 changes: 2 additions & 2 deletions res/controllers/Behringer-CMDStudio4a-scripts.js
Original file line number Diff line number Diff line change
Expand Up @@ -135,7 +135,7 @@ BehringerCMDStudio4a.scratch = function (channel, control, value, status, group)
midi.sendShortMsg(status, control, BehringerCMDStudio4a.scratchButtonState[channel] ? 0x01 : 0x00);
}

// Function to deal with the FX Assign buttons, (becasue they also act as "shift" buttons).
// Function to deal with the FX Assign buttons, (because they also act as "shift" buttons).
BehringerCMDStudio4a.fxAssign = function (channel, control, value, status, group) {
// FX Assign buttons start at 0x52.
var fxAssignButton = (control - 0x52) & 1; // Either 0 or 1 depending on button (1 or 2).
Expand All @@ -156,7 +156,7 @@ BehringerCMDStudio4a.fxAssign = function (channel, control, value, status, group
}
}

// Function to deal with the browse left/right buttons, (becasue they have an "FX Assign mode" behaviour).
// Function to deal with the browse left/right buttons, (because they have an "FX Assign mode" behaviour).
BehringerCMDStudio4a.browseLR = function (channel, control, value, status, group) {
if (BehringerCMDStudio4a.fxAssignPushed) {
BehringerCMDStudio4a.fxAssignShiftUsed = true;
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2 changes: 1 addition & 1 deletion res/controllers/DJ-Tech-CDJ-101-scripts.js
Original file line number Diff line number Diff line change
Expand Up @@ -229,7 +229,7 @@ DJTechCDJ101.jogouter = function(channel, control, value, status, group)

//
// track playing: top of jog scratches
// track not playing: seek thru track (using same scratch ticks and gives more postive response) or seek faster through track when push button held down
// track not playing: seek thru track (using same scratch ticks and gives more positive response) or seek faster through track when push button held down
//

DJTechCDJ101.jogtop = function(channel, control, value, status, group)
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2 changes: 1 addition & 1 deletion res/controllers/Denon-MC4000-scripts.js
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Expand Up @@ -111,7 +111,7 @@ MC4000.Deck = function (channel) {
};


// The jog wheel periodically sends the number of "ticks" it has been rotated by since the last mesage
// The jog wheel periodically sends the number of "ticks" it has been rotated by since the last message
// For scratching, we just tell this directly to the scratch engine, which rotates the record by specified amount.
// Jogging works differently: the "jog" engine samples the jog value at a rate of 1/(sound_card_latency),
// adds this jog value to an internal 25 sample buffer, and then sets the jog value to zero.
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4 changes: 2 additions & 2 deletions res/controllers/Gemini-CDMP-7000-scripts.js
Original file line number Diff line number Diff line change
Expand Up @@ -15,10 +15,10 @@
// slip mode doesn't work unless you manually turn it off (disable needs to be called on wheel hand lift)
// no flashing play buttons, they turn off after first use (need to turn back on after track stop)
// auto cue button doesn't do anything, easy fix
// back button does't toggle directory mode
// back button doesn't toggle directory mode
// Set Master Tempo to Keylock, not sure what it is now
// many more bug fixes where found
// every once in a while scratch mode ignores vinyl button, hard to respoduce it's intermitent
// every once in a while scratch mode ignores vinyl button, hard to reproduce it's intermitent


// Todo:
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10 changes: 5 additions & 5 deletions res/controllers/Hercules DJ Control MP3 e2-scripts.js
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ function HerculesMP3e2() {}

// Control schema: http://blog.ebruni.it/blog/wp-content/uploads/2010/01/Hercules-mp3e2-schema-comandi.jpg
// Image: http://www.hablarcom.com.br/Imagens/arquivos/jptech/DJ_control_MP3_2_frente.jpg
// Explaination: http://www.mixxx.org/wiki/doku.php/hercules_dj_control_mp3_e2
// Explanation: http://www.mixxx.org/wiki/doku.php/hercules_dj_control_mp3_e2

// Number of the standard RPM value. Lower values increase de sensitivity as the really records.
var standardRpm = 33.33;
Expand Down Expand Up @@ -465,7 +465,7 @@ HerculesMP3e2.keyButton = function(midino, control, value, status, group) {

HerculesMP3e2.pitch = function(midino, control, value, status, group) {
// Simple: pitch slider
// Shifted: Headphone volume and pre/main (this are 4-deck independant)
// Shifted: Headphone volume and pre/main (these are 4-deck independent)
// Supershifted: QuickEffect Filter knob

var sign;
Expand Down Expand Up @@ -568,7 +568,7 @@ HerculesMP3e2.pitchbend = function(midino, control, value, status, group) {
HerculesMP3e2.cue = function(channel, control, value, status, group) {
var deck = HerculesMP3e2.switchDeck(group);

// Don't set Cue accidentaly at the end of the song
// Don't set Cue accidentally at the end of the song
if (engine.getValue(deck, "playposition") <= 0.97) {
engine.setValue(deck, "cue_default", value ? 1 : 0);
} else {
Expand Down Expand Up @@ -604,7 +604,7 @@ HerculesMP3e2.scratch = function(midino, control, value, status, group) {
// Normal scratch function
if (value) {
if (scratchMode === 0) {
// Enable the scratch mode on the corrisponding deck and start the timer
// Enable the scratch mode on the corresponding deck and start the timer
scratchMode = 1;
scratchTimer = engine.beginTimer(scratchResetTime, "HerculesMP3e2.wheelOnOff()");
midi.sendShortMsg(0x90, 45, 0x7F); // Switch-on the Scratch led
Expand All @@ -613,7 +613,7 @@ HerculesMP3e2.scratch = function(midino, control, value, status, group) {
engine.setValue("[Channel3]", "keylock", 0);
engine.setValue("[Channel4]", "keylock", 0);
} else {
// Disable the scratch mode on the corrisponding deck and stop the timer
// Disable the scratch mode on the corresponding deck and stop the timer
scratchMode = 0;
engine.stopTimer(scratchTimer);
midi.sendShortMsg(0x90, 45, 0x00); // Switch-off the Scratch led
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2 changes: 1 addition & 1 deletion res/controllers/Hercules-DJ-Console-4-Mx-scripts.js
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@ Hercules4Mx.userSettings = {
'autoHeadMix': false,
// Enable automatically the headphone cue select (PFL) of the deck when a song is loaded. (Like in virtual-dj)
'autoHeadcueOnLoad': true,
// Flashing at the rythm of the beat on the led. Use the Leds map above.
// Flashing at the rhythm of the beat on the led. Use the Leds map above.
// Note: if using sync button, then the button will not show sync master state.
'beatFlashLed': Hercules4Mx.Leds.none,
// Simulate vuMeters using the kill and source buttons. If enabled, shows master vus, or deck vu depending if prefader listen button is enabled or not.
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2 changes: 1 addition & 1 deletion res/controllers/Hercules-DJ-Console-Mk4-scripts.js
Original file line number Diff line number Diff line change
Expand Up @@ -280,7 +280,7 @@ HerculesMk4.toglePitchSensivity=function (group,sensivity) {
}

HerculesMk4.cue = function (midino, control, value, status, group) {
// Don't set Cue accidentaly at the end of the song
// Don't set Cue accidentally at the end of the song

if(engine.getValue(group, "playposition") <= 0.97) {
engine.setValue(group, "cue_default", value ? 1 : 0);
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2 changes: 1 addition & 1 deletion res/controllers/Hercules-DJ-Control-AIR-scripts.js
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ HerculesAir.init = function(id) {
engine.connectControl("[Channel2]", "beat_active", "HerculesAir.beatProgressDeckB")
engine.connectControl("[Channel2]", "play", "HerculesAir.playDeckB")

print ("Hercules DJ Controll AIR: "+id+" initialized.");
print ("Hercules DJ Control AIR: "+id+" initialized.");
}

HerculesAir.shutdown = function() {
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2 changes: 1 addition & 1 deletion res/controllers/Hercules-DJ-Control-Instinct-scripts.js
Original file line number Diff line number Diff line change
Expand Up @@ -158,7 +158,7 @@ HCInstinct.pitch = function (midino, control, value, status, group) {
engine.setValue(group, "rate_temp_up"+speed, state);
break;
};
// when buttons + and - pressed simultanously
// when buttons + and - pressed simultaneously
if (HCInstinct.pitchSwitches["A"][0] && HCInstinct.pitchSwitches["A"][1]) {
// reset pitch to 0
engine.setValue(group, "rate", 0);
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2 changes: 1 addition & 1 deletion res/controllers/Midi_for_light-scripts.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ function midi_for_light() {}
/*
midi_for_light
Sending informations on midi for using in a light software.
Sending information on midi for using in a light software.
Extend the light show and make it sync to the current deck.
- beat
- bpm
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6 changes: 3 additions & 3 deletions res/controllers/MixVibes U-Mix Control Pro 2.midi.xml
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@
<Script-Binding/>
</options>
</control>
<!-- Main Controlls -->
<!-- Main Controls -->
<control>
<group>[Master]</group>
<key>crossfader</key>
Expand Down Expand Up @@ -313,7 +313,7 @@
<normal/>
</options>
</control>
<!-- Standard Controlls -->
<!-- Standard Controls -->
<control>
<group>[Channel1]</group>
<key>cue_default</key>
Expand Down Expand Up @@ -603,7 +603,7 @@
<normal/>
</options>
</control>
<!-- End of Controlls -->
<!-- End of Controls -->
</controls>
<outputs>
<!-- LED Lighting -->
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2 changes: 1 addition & 1 deletion res/controllers/Nintendo-Wiimote.js
Original file line number Diff line number Diff line change
Expand Up @@ -545,7 +545,7 @@ Wiimote.coreaccel_ext8_Callbacks = function(packetname) {

// Register callbacks for buttons + accelerometer output report
// with 8 bytes from extension module
// NOTE - this code does not acually work, it freezes my wiimote
// NOTE - this code does not actually work, it freezes my wiimote
Wiimote.coreaccel_ir12_Callbacks = function(packetname) {
HIDDebug("Activating core buttons + accelerometer / 12 bytes IR mode");
var controller = Wiimote.controller;
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2 changes: 1 addition & 1 deletion res/controllers/Numark DJ2Go.midi.xml
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,7 @@
</options>
</control>

<!-- Original pich bend control
<!-- Original pitch bend control
<control>
<group>[Channel1]</group>
<key>NumarkDJ2Go.pitchBendPlus</key>
Expand Down
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