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Deere: Add Charcoal colorscheme #2130
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Cool Thank you. IMOH we could merge this to master. But I think @Be-ing is the taste master for Deere. I wonder if we can do some more tweaks, to differentiated the skins even more. Can you explain your use case and some more points that makes you doing this work? Deere can also make use of a high contrast daylight skin usable for outdoor events with a bright surrounding. It can be used during garden parties or on trailer bars. |
In dark enviroments, I found this skin a bit too bright and I thought this version might be easier on the eyes.
Possibly. But I think some more changes to Deere would be needed, because a bunch of colors are contained in the XML files that would need to be inverted to make the skin work with a light color scheme. I don't know what the for this is - ideally, all colors definitions should go into the |
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As long as the current color scheme remains the default I'm okay with adding this. I personally don't plan on using it, but if @Holzhaus is willing to maintain it, I don't object. Many graphics are not being scaled smoothly on my 3840 x 2160 screen (scale factor 3.0). Look closely at the knobs and button icons: I don't know how any of the QSS changes you made could do this. I am guessing it is a bug in Mixxx. Deere with the default color scheme does not have this issue. @daschuer do you have any ideas? |
Thanks, this is much more pleasant in dark scenes! Aftre taking a quick look (didn't test waveform/overview settings), I find it can be further improved:
For some reason, many icons look choppy/pixelated with the Charcoal theme. Seems like something's going wrong with the SVG transformation |
Now, the toolbar has the same bg color as most major containers, that's why the contrast tweak for the toolbar knob indicators doesn't match the bg anymore |
some container margins are screwed up: due to bug#1578111, some margins are a mixture of |
Looks like the anti-aliasing is not applied (correctly) after SVG color shift |
This means we have a bug in the color scheme code blocking this PR. Bad. |
What's the state of this PR? Mergeable or still work in progress? |
Sorry, still WIP because I didn't implement the changes requested im #2130 (comment) and #2130 (comment) yet |
The issue with SVG filters is much more important
@Holzhaus Considering that resizing the icons to hide the SVG bug would take quite some time I suggest to rather invest a few minutes to investigate the actual If that is a dead end (or more complex to be fixed before this should be merged) I'd help with resizing the Deere icons. |
Nope, also present there. |
Did the |
I guess it works not, because the filters works on the rendered bitmaps. But we are trying to pass the svgs through when I remember correctly. |
I'm using LateNight now, so I probably wont fix the remaining issues. If someone is interested in picking this up, feel free to do so. Closing this. |
The Deere skin was a bit too bright for me, so I made a darker version. I don't know if you want this to be included in Mixxx, but I thought I'd share it in case someone else interested in this.