-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
8 changed files
with
301 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,43 @@ | ||
[gd_scene load_steps=9 format=3 uid="uid://2r377nxox2y5"] | ||
|
||
[ext_resource type="Shader" uid="uid://bqjwe0vygndmh" path="res://Scripts/shaders/PixelShader.tres" id="1_04a72"] | ||
[ext_resource type="Script" path="res://Scripts/Components/Player.gd" id="1_vlbmy"] | ||
[ext_resource type="Texture2D" uid="uid://dr6bdsrq81x64" path="res://Assets/images/icon.svg" id="2_sfksu"] | ||
|
||
[sub_resource type="Environment" id="Environment_pmfl1"] | ||
|
||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_g0l2j"] | ||
|
||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qi4vq"] | ||
albedo_color = Color(1, 1, 0, 1) | ||
|
||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_0v3mp"] | ||
material = SubResource("StandardMaterial3D_qi4vq") | ||
|
||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_uark5"] | ||
shader = ExtResource("1_04a72") | ||
shader_parameter/FloatParameter = null | ||
|
||
[node name="Player" type="CharacterBody3D"] | ||
script = ExtResource("1_vlbmy") | ||
|
||
[node name="Camera3D" type="Camera3D" parent="."] | ||
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 12, 15.5, 12) | ||
environment = SubResource("Environment_pmfl1") | ||
projection = 1 | ||
size = 20.0 | ||
near = 0.005 | ||
|
||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Camera3D"] | ||
|
||
[node name="BodyCollision" type="CollisionShape3D" parent="."] | ||
shape = SubResource("CapsuleShape3D_g0l2j") | ||
|
||
[node name="Body" type="MeshInstance3D" parent="."] | ||
mesh = SubResource("CapsuleMesh_0v3mp") | ||
|
||
[node name="ShaderPixelar" type="Sprite2D" parent="."] | ||
material = SubResource("ShaderMaterial_uark5") | ||
scale = Vector2(15, 8.43) | ||
texture = ExtResource("2_sfksu") | ||
centered = false |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,26 @@ | ||
[gd_scene load_steps=5 format=3 uid="uid://dqyjuqx6fexc5"] | ||
|
||
[ext_resource type="PackedScene" uid="uid://2r377nxox2y5" path="res://Scenes/Components/Player.tscn" id="1_ujice"] | ||
[ext_resource type="PackedScene" uid="uid://d237lujvtmp7u" path="res://Assets/models/tree_test/tree.gltf" id="2_5p42m"] | ||
|
||
[sub_resource type="PlaneMesh" id="PlaneMesh_4yjng"] | ||
|
||
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_657kh"] | ||
data = PackedVector3Array(1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1) | ||
|
||
[node name="Map1" type="Node3D"] | ||
|
||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] | ||
transform = Transform3D(30, 0, 0, 0, 30, 0, 0, 0, 30, 0, 0, 0) | ||
mesh = SubResource("PlaneMesh_4yjng") | ||
|
||
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"] | ||
|
||
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"] | ||
shape = SubResource("ConcavePolygonShape3D_657kh") | ||
|
||
[node name="Player" parent="." instance=ExtResource("1_ujice")] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11827, 0) | ||
|
||
[node name="tree" parent="." instance=ExtResource("2_5p42m")] | ||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 50.7356, 3.8147e-06, 11.0443) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
extends CharacterBody3D | ||
|
||
|
||
const SPEED = 5.0 | ||
|
||
|
||
func _physics_process(_delta): | ||
|
||
# Get the input direction and handle the movement/deceleration. | ||
# As good practice, you should replace UI actions with custom gameplay actions. | ||
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") | ||
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() | ||
if direction: | ||
velocity.x = direction.x * SPEED | ||
velocity.z = direction.z * SPEED | ||
else: | ||
velocity.x = move_toward(velocity.x, 0, SPEED) | ||
velocity.z = move_toward(velocity.z, 0, SPEED) | ||
|
||
move_and_slide() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
using Godot; | ||
using System; | ||
|
||
public partial class NewGameButton : Button | ||
{ | ||
// Called when the node enters the scene tree for the first time. | ||
public override void _Ready() | ||
{ | ||
} | ||
|
||
// Called every frame. 'delta' is the elapsed time since the previous frame. | ||
public override void _Process(double delta) | ||
{ | ||
} | ||
|
||
|
||
public override void _Pressed() | ||
{ | ||
GetTree().ChangeSceneToFile("res://Scenes/maps/Map1.tscn"); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
shader_type canvas_item; | ||
|
||
|
||
uniform int pixelSize: hint_range(2, 16, 2) = 4; | ||
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap; | ||
|
||
void fragment() { | ||
vec2 iRes = 1.0 / SCREEN_PIXEL_SIZE; | ||
|
||
float onePixelSizeX = 1.0 / iRes.x; | ||
float onePixelSizeY = 1.0 / iRes.y; | ||
|
||
float cellSizeX = float(pixelSize) * onePixelSizeX; | ||
float cellSizeY = float(pixelSize) * onePixelSizeY; | ||
|
||
float x = cellSizeX * floor(UV.x / cellSizeX); | ||
float y = cellSizeY * floor(UV.x / cellSizeY); | ||
|
||
COLOR = texture(SCREEN_TEXTURE, vec2(x,y)); | ||
|
||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,85 @@ | ||
[gd_resource type="VisualShader" load_steps=7 format=3 uid="uid://bqjwe0vygndmh"] | ||
|
||
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_psyw1"] | ||
input_name = "uv" | ||
|
||
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_guews"] | ||
parameter_name = "FloatParameter" | ||
hint = 2 | ||
min = 256.0 | ||
max = 512.0 | ||
step = 2.0 | ||
default_value_enabled = true | ||
default_value = 550.0 | ||
|
||
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_6swfj"] | ||
operator = 2 | ||
|
||
[sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_ujdod"] | ||
function = 17 | ||
|
||
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_54iva"] | ||
output_port_for_preview = 0 | ||
operator = 3 | ||
|
||
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_rqwrg"] | ||
source = 1 | ||
|
||
[resource] | ||
code = "shader_type canvas_item; | ||
render_mode blend_mix; | ||
|
||
uniform float FloatParameter : hint_range(256, 512, 2) = 550; | ||
uniform sampler2D screen_tex_frg_7 : hint_screen_texture; | ||
|
||
|
||
|
||
void fragment() { | ||
// Input:2 | ||
vec2 n_out2p0 = UV; | ||
|
||
|
||
// FloatParameter:3 | ||
float n_out3p0 = FloatParameter; | ||
|
||
|
||
// VectorOp:4 | ||
vec3 n_out4p0 = vec3(n_out2p0, 0.0) * vec3(n_out3p0); | ||
|
||
|
||
// VectorFunc:5 | ||
vec3 n_out5p0 = floor(n_out4p0); | ||
|
||
|
||
// VectorOp:6 | ||
vec3 n_out6p0 = n_out5p0 / vec3(n_out3p0); | ||
|
||
|
||
vec4 n_out7p0; | ||
// Texture2D:7 | ||
n_out7p0 = texture(screen_tex_frg_7, vec2(n_out6p0.xy)); | ||
|
||
|
||
// Output:0 | ||
COLOR.rgb = vec3(n_out7p0.xyz); | ||
|
||
|
||
} | ||
" | ||
graph_offset = Vector2(-13.3222, -58.5526) | ||
mode = 1 | ||
flags/light_only = false | ||
nodes/fragment/0/position = Vector2(1040, 140) | ||
nodes/fragment/2/node = SubResource("VisualShaderNodeInput_psyw1") | ||
nodes/fragment/2/position = Vector2(120, 140) | ||
nodes/fragment/3/node = SubResource("VisualShaderNodeFloatParameter_guews") | ||
nodes/fragment/3/position = Vector2(160, 300) | ||
nodes/fragment/4/node = SubResource("VisualShaderNodeVectorOp_6swfj") | ||
nodes/fragment/4/position = Vector2(420, 140) | ||
nodes/fragment/5/node = SubResource("VisualShaderNodeVectorFunc_ujdod") | ||
nodes/fragment/5/position = Vector2(600, 140) | ||
nodes/fragment/6/node = SubResource("VisualShaderNodeVectorOp_54iva") | ||
nodes/fragment/6/position = Vector2(760, 160) | ||
nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_rqwrg") | ||
nodes/fragment/7/position = Vector2(900, 120) | ||
nodes/fragment/connections = PackedInt32Array(2, 0, 4, 0, 3, 0, 4, 1, 4, 0, 5, 0, 5, 0, 6, 0, 3, 0, 6, 1, 6, 0, 7, 0, 7, 0, 0, 0) |