Not sure how to load .lua
files and their globals into the Lua
struct
#52
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I want to add user-modding to my game which is made with rust. in the examples I see you loading a chunk, which if I understand correctly, is not a full source file but rather the insides of one lua function, and that's great, but I want to load a full source my basic use-case for example would be to load a stringified |
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Loading stringified
file.lua:
|
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Loading stringified
.lua
file into Lua globals should work fine, eg:file.lua: