(singleplayer GZDoom mod)
Hellscape Navigator is a collection of tools designed to help navigation in complex maps.
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Automap Markers
- Footsteps: display visited places
- Fade with time
- Configurable looks: footsteps/arrow/point
- Configurable lifetime and generation period
- Use markers (via binded key)
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Signs
- A Sign can be placed to leave a note on level (use Sign to read the note)
- Three kinds: wooden/metal/transparent to fit level theme
- Can be configured to be indestructible or not
- Present on automap
- Can be displayed on compass
- Can be thrown (useful for testing teleports)
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Compass
- Shows view direction
- Can show pointers for switches (only if close)
- Different styles, sizes, and width
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Area Names
- Entrance/Exit/Outdoors/Secrets
- A Sign can be configured to create custom area with name
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Helper items
- Reveal map on level start
- Reveal map when it is mostly explored
- Give scanner on map revealing
- Entryway Translocator (teleport to start)
- SpaceTunnelingDevice (temporary noclip)
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UI/Display
- Colored messages for keys and doors (Doom, Heretic, Hexen)
- Grid coordinates
- Exploration status
- Display locked door status
- Custom automap arrow
- Displaying map name on level start
- Moving speed
- Breadcrumbs
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Miscellaneous
- Auto use (doors, switches)
- Backtrack key
- all GZDoom developers for GZDoom.
- Doom community for thousands of maps to play.
- ramon.dexter for testing and feature suggestions.
- ShockwaveS08 for bug reports and feature suggestions.
- Clifford21 for feature suggestions.
- Cyanide for feature suggestions.
- Enjay for testing, bug reports, and feature suggestions.
- mrtaterz for feature suggestions.
- ImJezze for new features (see below) and code cleanup.
- Accensus for new sign design and sprites and bug reports.
- Entryway Translocator and Space Tunneling Device graphics: Freedoom Copyright © 2001-2017 Contributors to the Freedoom project. All rights reserved.
- "Doom" style for compass grahpics: id Software.
- ImJezze: 'Pixel' style for compass, 'Doom' compass pointer style, and wide mode.
- Accensus for all the frankenspriting.
- cc4-tex for the textures used as base for signs.
- Russian Overkill for the hover sign's thrusters. Taken from the shield sprites.
Author: Alexander "m8f" Kromm (mmaulwurff@gmail.com)
License: GPLv3 (see copying.txt)