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Hellscape Navigator

(singleplayer GZDoom mod)

Hellscape Navigator is a collection of tools designed to help navigation in complex maps.

Features

  • Automap Markers

    • Footsteps: display visited places
    • Fade with time
    • Configurable looks: footsteps/arrow/point
    • Configurable lifetime and generation period
    • Use markers (via binded key)
  • Signs

    • A Sign can be placed to leave a note on level (use Sign to read the note)
    • Three kinds: wooden/metal/transparent to fit level theme
    • Can be configured to be indestructible or not
    • Present on automap
    • Can be displayed on compass
    • Can be thrown (useful for testing teleports)
  • Compass

    • Shows view direction
    • Can show pointers for switches (only if close)
    • Different styles, sizes, and width
  • Area Names

    • Entrance/Exit/Outdoors/Secrets
    • A Sign can be configured to create custom area with name
  • Helper items

    • Reveal map on level start
    • Reveal map when it is mostly explored
    • Give scanner on map revealing
    • Entryway Translocator (teleport to start)
    • SpaceTunnelingDevice (temporary noclip)
  • UI/Display

    • Colored messages for keys and doors (Doom, Heretic, Hexen)
    • Grid coordinates
    • Exploration status
    • Display locked door status
    • Custom automap arrow
    • Displaying map name on level start
    • Moving speed
    • Breadcrumbs
  • Miscellaneous

    • Auto use (doors, switches)
    • Backtrack key

Thanks

  • all GZDoom developers for GZDoom.
  • Doom community for thousands of maps to play.
  • ramon.dexter for testing and feature suggestions.
  • ShockwaveS08 for bug reports and feature suggestions.
  • Clifford21 for feature suggestions.
  • Cyanide for feature suggestions.
  • Enjay for testing, bug reports, and feature suggestions.
  • mrtaterz for feature suggestions.
  • ImJezze for new features (see below) and code cleanup.
  • Accensus for new sign design and sprites and bug reports.

Credits

  • Entryway Translocator and Space Tunneling Device graphics: Freedoom Copyright © 2001-2017 Contributors to the Freedoom project. All rights reserved.
  • "Doom" style for compass grahpics: id Software.
  • ImJezze: 'Pixel' style for compass, 'Doom' compass pointer style, and wide mode.
  • Accensus for all the frankenspriting.
  • cc4-tex for the textures used as base for signs.
  • Russian Overkill for the hover sign's thrusters. Taken from the shield sprites.

Links and Contacts

Source

Screenshots

Forum Post

Author: Alexander "m8f" Kromm (mmaulwurff@gmail.com)

License: GPLv3 (see copying.txt)