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using System; | ||
using UnityEngine; | ||
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namespace Coffee.UIExtensions | ||
{ | ||
internal class BakingCamera : MonoBehaviour | ||
{ | ||
static BakingCamera s_Instance; | ||
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#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR | ||
static BakingCamera s_InstanceForPrefab; | ||
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private static BakingCamera InstanceForPrefab | ||
{ | ||
get | ||
{ | ||
// If current scene is prefab mode, create OverlayCamera for editor. | ||
var prefabStage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage(); | ||
if (prefabStage == null || !prefabStage.scene.isLoaded) return null; | ||
if (s_InstanceForPrefab) return s_InstanceForPrefab; | ||
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s_InstanceForPrefab = Create(); | ||
s_InstanceForPrefab.name += " (For Prefab Stage)"; | ||
UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene(s_InstanceForPrefab.gameObject, prefabStage.scene); | ||
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return s_InstanceForPrefab; | ||
} | ||
} | ||
#endif | ||
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private static BakingCamera Instance | ||
{ | ||
get | ||
{ | ||
#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR | ||
var inst = InstanceForPrefab; | ||
if (inst) return inst; | ||
#endif | ||
// Find instance in scene, or create new one. | ||
return s_Instance | ||
? s_Instance | ||
: (s_Instance = FindObjectOfType<BakingCamera>() ?? Create()); | ||
} | ||
} | ||
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private Camera _camera; | ||
private int _refCount; | ||
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private static BakingCamera Create() | ||
{ | ||
var gameObject = new GameObject(typeof(BakingCamera).Name); | ||
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// This camera object is just for internal use | ||
gameObject.hideFlags = HideFlags.HideAndDontSave; | ||
gameObject.hideFlags = HideFlags.DontSave; | ||
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var inst = gameObject.AddComponent<BakingCamera>(); | ||
inst._camera = gameObject.AddComponent<Camera>(); | ||
inst._camera.orthographic = true; | ||
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// Turn camera off because particle mesh baker will use only camera matrix | ||
gameObject.SetActive(false); | ||
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return inst; | ||
} | ||
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private void Awake() | ||
{ | ||
if (this == s_Instance) | ||
DontDestroyOnLoad(gameObject); | ||
} | ||
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public static void Register() | ||
{ | ||
Instance._refCount++; | ||
} | ||
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public static void Unregister() | ||
{ | ||
if (s_Instance == null) return; | ||
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Instance._refCount--; | ||
if (0 < Instance._refCount) return; | ||
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if (Application.isPlaying) | ||
Destroy(Instance.gameObject); | ||
else | ||
DestroyImmediate(Instance.gameObject); | ||
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s_Instance = null; | ||
} | ||
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public static Camera GetCamera(Canvas canvas) | ||
{ | ||
if (!canvas) return Camera.main; | ||
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canvas = canvas.rootCanvas; | ||
// Adjust camera orthographic size to canvas size | ||
// for canvas-based coordinates of particles' size and speed. | ||
var size = ((RectTransform) canvas.transform).rect.size; | ||
Instance._camera.orthographicSize = Mathf.Max(size.x, size.y) * canvas.scaleFactor; | ||
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var camera = canvas.worldCamera; | ||
var transform = Instance.transform; | ||
if (canvas.renderMode != RenderMode.ScreenSpaceOverlay && camera) | ||
{ | ||
var cameraTr = camera.transform; | ||
transform.SetPositionAndRotation(cameraTr.position, cameraTr.rotation); | ||
} | ||
else | ||
{ | ||
Instance._camera.orthographic = true; | ||
transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity); | ||
} | ||
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return Instance._camera; | ||
} | ||
} | ||
} |
2 changes: 1 addition & 1 deletion
2
...e/Scripts/UIParticleOverlayCamera.cs.meta → ...s/UIParticle/Scripts/BakingCamera.cs.meta
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