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I noticed that UIParticle._cachedPosition is being set to transform.localPosition inside UIParticle.OnEnable, whereas inside UIParticleUpdater.BakeMesh it is compared (& then set) to particle.transform.position. This seems to sometimes manifest as particles temporarily appearing at the wrong position if a particle system is moved while inactive and then re-enabled (I only saw this when m_IgnoreCanvasScaler was true).
The text was updated successfully, but these errors were encountered:
I noticed that UIParticle._cachedPosition is being set to transform.localPosition inside UIParticle.OnEnable, whereas inside UIParticleUpdater.BakeMesh it is compared (& then set) to particle.transform.position. This seems to sometimes manifest as particles temporarily appearing at the wrong position if a particle system is moved while inactive and then re-enabled (I only saw this when m_IgnoreCanvasScaler was true).
The text was updated successfully, but these errors were encountered: