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Releases: mocsarcade/twotris

The Final Update

10 Apr 13:55
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This release is the best release. It's an awesome release, and you're going to love it. The people have worked really hard, and it's really just the best. There's nothing like it. You're going to love it. It's a huge update, and you're gonna love this one.

But in all seriousness. This is the last big update to Twotris, and it's really as polished as it can get! We've fixed lots of bugs, optimized the heck out of performance, and added some really nice features.

  • ADDED: Ability to unpause the game using the same key you paused it with
  • ADDED: Animation to text on the tutorials page
  • ADDED: Speed increase as score increases (every 1000 points)
  • ADDED: Local high score tracking
  • FIXED: Key presses; they don't get processed twice, no matter what
  • FIXED: Tutorial text and fonts not updating
  • FIXED: Options menus de-sync

The Colors Update

08 Mar 03:40
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Colors!!

So, in this update colors apply in a lot more places than they did before! Title screens, main menus, etc..

We've also heavily optimized resource allocation and usage - you won't notice this, but just rest assured that we aren't being wasteful with performance anymore.

Pretty exciting stuff! Oh yeah, and we've thrown in a few bug-fixes in there too, I suppose.

Milestone 1

26 Feb 19:49
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Twotris

Twotris is short for "Two-player Tetris". It revolves around the idea of all new multiplayer modes that aren't typical of the vanilla game. For example, most arcade multiplayer Tetris has two players with two different wells, controlling their own tetrominos in their own isolated environment. Whoever has the highest score at game-over wins.

Twotris aims to shatter the classic image of Tetris, take these shards, and put them together in a whole new way. The future milestones will offer up to three different game modes that Alexey Pajitnov never wrote!

Co-op Mode

In co-op mode (still a work-in-progress to be completed by Milestone 2), two players control the same Tetromino in the same grid. These players must communicate to successfully navigate the pieces without failing the game. In co-op mode, one player controls the piece rotation and speed, while the other player controls the horizontal movement of the piece.

Versus Mode

In Versus mode (stretch goal for Milestone 3, if time permits), two players battle head to head with their own tetrominos. Whoever gets to a row first to beat it gets the points! The player with the highest point value when the game is over wins!

About Milestone 1

The goal of this deliverable was to recreate our very own fresh and highly polished rendition of the original Tetris. As such, this version of the game has the essential components of a classic Tetris game, but with some extras!

The game has an extensive options menu, allowing you to toggle Full Screen (which is persistent on game startup - useful for arcades!), adjust the volume, change the font if you have difficulty reading one, show or hide the in-game grid, and even change between 8 color schemes! Additionally, all keyboard controls are fully customizable, making it easier to bind a controller using JoyToKey without having to modify their JoyToKey settings!

The game offers a scoring system which is based on not only how many rows are obliterated at once, but also the types of pieces you've used to make that row! So: if you've made a row with nothing but 2 x 2 or 4 x 1 pieces, it'll be worth less than if you use T shapes, S shapes or J shapes.

Currently, the high score isn't saved in any way. This is planned as part of Milestone 2, and will likely show up on the main menu screen.


We have been working extensively on this first milestone, knocking out tons of bugs for a robust, well-polished game. The binary attached (the .jar file) is click-to-run, so once it's downloaded you can run it with no hassles!

If you happen to have an older system (Intel GMA graphics or earlier) or have a Pixel Acceleration issue, the game will still launch but will kindly notify you of what the problem is.

Microgoal 1

01 Feb 13:32
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Microgoal 1 Pre-release
Pre-release

Milestones Met:

  • Rendering Game Piece
  • Rotating Game Piece
  • Config Menu
  • Font Configs