Taro is a multiplayer game engine. It can support up to 64 concurrent players hosted on a $5 / month VM while running Box2D physics. Join us on Discord or support us on Patreon.
- Box2D Physics
- Netcode using UWS and LZ-string compression
- Inventory & item system
- Unit attributes (HP, Energy, etc)
- Weapon system (melee & projectile)
- Dialogues
- Shops
- Unit control (top-down WASD or platformer)
- Client-side predicted projectile + unit movement (optional)
- Basic AI
- Mobile controls
- and more!
Node Versions below 14 are not supported due to package incompatibility and degraded performance.
Taro engine will run games made using modd.io.
To run the game server, first, open /src/config.json file and make sure the gameID is set correctly. Your game's Game ID can be found in your modd.io's game's sandbox (example). Go to menu -> about. If the gameID is not provided, then the engine will use game.json stored in root directory instead.
Once config is set, execute the following command:
npm run dev
Install Node 14 or later and then...
git clone https://github.com/moddio/taro.git
cd taro
npm install
npm run server --game=5a7fd59b1014dc000eeec3dd
Visit http://localhost to start testing game.
Game client's user interface is rendered by /src/index.ejs file and the theme files in /src/templates/
Please visit https://www.modd.io/tutorials for more information
Performance optimization is a hard problem that takes aeons to solve. We are always looking for more developers to help us. To be a contributor, please contact m0dE in our Discord If you find yourself enjoying working with us, then we should seriously consider working together.
Taro is completely free and open source under the MIT license.
Taro Engine was originally forked from Isogenic Game Engine back in 2016.