Version 9.1.0
New Features
- Changed SceneLoader methods to use optional arguments instead of overloads to allow only specifying parameters of interest
- Added CustomPoolableManager class to allow passing arguments to IPoolable derived classes
- Added non generic variant of DeclareSignal method
- Added support for NSubstitute usage with auto mocking
Bug fixes
- Fixed exception that would sometimes occur in multi-threaded applications
- Fixed some issues related to game object subcontainers and circular dependencies
- Changed the PreInstall/PostInstall/PreResolve/PostResolve methods in ProjectContext to be static so they can be used before initialization occurs
- Fixed IL2CPP issue related to default values
- Other minor bug fixes