Separate contests for 2D and 3D runes were held.
Schools with larger groups of students were divided into groups of about 10. Each group could submit 2 of each rune type.
Teachers carried out preliminary voting among their student groups to determine which 2 runes would enter the finals.
A Coursemology survey was then created for students to vote for the top winners.
This repository holds all the valid student submissions, arranged in subfolders by school and rune type.
Submissions of Python source code were ignored.