Pomdog is an experimental game engine, written in C++23 or later, developed as a hobby. It is open source and distributed under the MIT License.
Feedback, issues and pull requests are always welcome!
- Bugs and issues can be raised in Issues on GitHub.
- Please feel free to ping me on Gitter chat room if you have any questions or feature requests.
- You can track feature requests and the progress of its features/issues on Trello board. So feel free to add some comments or vote for your favorite feature requests.
Pomdog is available and supported on the following platforms:
- macOS 10.14 and later
- Windows 10 and later
- Linux (Ubuntu 20.04 and Arch Linux)
- Emscripten and WebAssembly (Wasm)
Please refer to Architecture in the wiki for more details about the supported platforms and backends such as OpenGL, Metal, Vulkan, DirectX 11 and 12.
-
Clone the repository
-
Make sure that submodules are checked out and up-to-date:
git submodule update --init --recursive
-
To generate all project files (.xcodeproj or .vcxproj), run the following command:
cd path/to/pomdog # Generate Xcode project cmake -Bbuild/macos -H. -G Xcode -DCMAKE_XCODE_GENERATE_SCHEME=ON # Generate projects for Visual Studio 2022 cmake -Bbuild/windows -H. -G "Visual Studio 17" # Generate Ninja files for Linux cmake -Bbuild/linux -H. -G Ninja # Generate Ninja files for Emscripten cmake -Bbuild/emscripten -H. -G Ninja
After generating, open the .xcodeproj or .vcxproj in Xcode/Visual Studio. If you need further information about building runtime libraries and developing apps, please visit:
To create a new project with Pomdog, run tools/quickstart/main.go
:
cd pomdog/tools/cmd/quickstart
go build
cd path/to/your/directory
./pomdog/tools/cmd/quickstart/quickstart
For more information, please see Getting Started.