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Just a way to list all of the new ancient adjectives and their behavior

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40K-ancient-list

Just a way to list all of the new ancient adjectives and their behavior

All Ancient Adjectives and Item Types:

  • Ambush: "+100% duration to Surprise State"
    Item types: synskin_armor
  • Ambush: "30.0% Damage Bonus in Surprise State"
    Item types: belt_forcefield, belt_grenade
  • Ambush: "+100% duration to Surprise State"
    Item types: eye_implant
  • Ambush: "200.0% Damage Bonus for the First Attack in Surprise State"
    Item types: arc_blade, arc_sword, assassin_power_sword, carthean_sword, death_cult_blade, null_rod
  • Ambush: "+5% Supreme Critical Hit Chance and +10 Critical Hit Strength in Surprise State"
    Item types: eye_implant
  • Ambush: "+5% Supreme Critical Hit Chance and +10 Critical Hit Strength in Surprise State"
    Item types: exitus_rifle, longlas_rifle, needler_sniper_rifle, sniper_rifle
  • Anguish: "3.0 seconds to Slow, Shock effect duration"
    Item types: battle_sister_armor, hierophant_armor, power_armor, psyker_armor, synskin_armor, techadept_armour
  • Anguish: "15.0% chance to Slow or Knockback on Hit"
    Item types: inoculator
  • Anguish: "30.0% Damage Bonus against Slowed, Shocked enemies"
    Item types: purity_seal
  • Anguish: "40.0% Suppression Damage Bonus against Slowed, Shocked enemies"
    Item types: arc_blade, arc_rifle, arc_sword, assassin_power_sword, autogun, autopistol, bolt_pistol, boltgun, c_bolt_pistol_chainsword, c_hand_flamer_brazier, c_hand_flamer_rod, c_inferno_pistol_chainsword, c_plasma_pistol_brazier, carthean_sword, chainsword, death_cult_blade, dialogous_staff, eviscerator, exitus_rifle, flamer, force_rod, force_rod_2, force_rod_3, force_staff, force_staff_2, force_staff_3, grav_gun, grav_pistol, greataxe, greatsword, grenade_launcher, heavy_bolter, heavy_flamer, inferno_pistol, lasgun, laspistol, libram, longlas_rifle, melta_gun, multi_melta, needler_sniper_rifle, null_rod, plasma_cannon, plasma_gun, plasma_pistol, power_axe, power_hammer, power_sword, radium_carbine, shotgun, sniper_rifle, thunder_hammer
  • Ascendancy: "12.0% Damage Reduction when Suppression Status is Protected."
    Item types: battle_sister_armor, hierophant_armor, power_armor, psyker_armor, synskin_armor, techadept_armour
  • Ascendancy: "12.0% Damage Reduction when Suppression Status is Protected."
    Item types: belt, belt_battle_sister, belt_forcefield, belt_hierophant, belt_psyker
  • Ascendancy: "16.0% Movement Speed when Suppression Status is Protected."
    Item types: purity_seal
  • Ascendancy: "25.0% Damage Bonus when Suppression Status is Protected."
    Item types: arc_blade, arc_rifle, arc_sword, assassin_power_sword, autogun, autopistol, bolt_pistol, boltgun, c_bolt_pistol_chainsword, c_hand_flamer_brazier, c_hand_flamer_rod, c_inferno_pistol_chainsword, c_plasma_pistol_brazier, carthean_sword, chainsword, death_cult_blade, dialogous_staff, eviscerator, exitus_rifle, flamer, force_rod, force_rod_2, force_rod_3, force_staff, force_staff_2, force_staff_3, grav_gun, grav_pistol, greataxe, greatsword, grenade_launcher, heavy_bolter, heavy_flamer, inferno_pistol, lasgun, laspistol, libram, longlas_rifle, melta_gun, multi_melta, needler_sniper_rifle, null_rod, plasma_cannon, plasma_gun, plasma_pistol, power_axe, power_hammer, power_sword, radium_carbine, shotgun, sniper_rifle, thunder_hammer
  • Attrition: "20.0% Damage Bonus for 5 seconds on Summoning a Construct"
    Item types: omnissian_axe
  • Aversion: "Chance for an attack to become Armour Piercing equal to {deflect} value"
    Item types: battle_sister_armor, hierophant_armor, power_armor
  • Aversion: "Chance for an attack to become Fleshbane equal to {deflect} value"
    Item types: belt, belt_forcefield, belt_grenade, belt_mine
  • Aversion: "12.0% chance to create a shockwave on {deflect}, dealing Physical damage and Slowing or Stunning enemies"
    Item types: eye_implant
  • Aversion: "Damage Bonus equal to {deflect} value "
    Item types: c_blessed_blade_rod, c_bolt_pistol_chainsword, c_chainsword_rod, c_inferno_pistol_chainsword, c_plasma_pistol_blessed_blade, chainsword, eviscerator, greataxe, greatsword, power_axe, power_halberd, power_hammer, power_maul, power_sword, storm_shield, suppression_shield, thunder_hammer
  • Blindness: "15.0% Chance to inflict Blind on Hit"
    Item types: battle_sister_armor, hierophant_armor, power_armor, synskin_armor
  • Blindness: "50.0% chance to Slow on Blinding Skill Hit "
    Item types: belt, belt_battle_sister, belt_forcefield, belt_grenade, belt_hierophant
  • Blindness: "40.0% Suppression Damage Bonus against Blinded enemies"
    Item types: inoculator
  • Blindness: "30.0% Damage Bonus against Blinded enemies"
    Item types: arc_blade, arc_sword, assassin_power_sword, autogun, autopistol, bolt_pistol, boltgun, c_bolt_pistol_chainsword, c_inferno_pistol_chainsword, c_plasma_pistol_blessed_blade, c_plasma_pistol_brazier, carthean_sword, chainsword, death_cult_blade, dialogous_staff, eviscerator, exitus_rifle, grav_gun, grav_pistol, greataxe, greatsword, grenade_launcher, heavy_bolter, heavy_flamer, inferno_pistol, lasgun, laspistol, longlas_rifle, melta_gun, multi_melta, needler_sniper_rifle, null_rod, plasma_cannon, plasma_gun, plasma_pistol, power_axe, power_hammer, shotgun, sniper_rifle, storm_shield, suppression_shield, thunder_hammer
  • Boiling: "3.0 seconds to Burning effect duration"
    Item types: battle_sister_armor, hierophant_armor, power_armor, psyker_armor, synskin_armor
  • Boiling: "180.0% Damage Bonus for Burning effects "
    Item types: main_implant
  • Boiling: "30.0% Damage Bonus against Burning enemies"
    Item types: neural_implant
  • Boiling: "3.0 seconds to Burning effect duration"
    Item types: c_hand_flamer_brazier, c_hand_flamer_rod, dialogous_staff, exitus_rifle, flamer, force_rod, force_rod_2, force_rod_3, force_staff, force_staff_2, force_staff_3, force_sword, force_sword_2, force_sword_3, grav_gun, grav_pistol, heavy_flamer, inferno_pistol, lasgun, laspistol, libram, longlas_rifle, melta_gun, multi_melta, plasma_cannon, plasma_gun, plasma_pistol
  • Bombing: "5.0% HP gained on Construct death"
    Item types: arc_rifle, omnissian_axe, radium_carbine, voltaic_axe
  • Butchering: "50.0% Damage Bonus when the Execution effect is active"
    Item types: power_armor, synskin_armor
  • Butchering: "350.0 HP Regeneration per sec when the Execution effect is active"
    Item types: inoculator
  • Butchering: "60.0% Damage Bonus to the Execution effect in Focused state"
    Item types: main_implant
  • Butchering: "50.0% Damage Bonus when the Execution effect is active"
    Item types: arc_blade, arc_sword, assassin_power_sword, carthean_sword, chainsword, death_cult_blade, eviscerator, greataxe, greatsword, null_rod, power_axe, power_hammer, power_sword, thunder_hammer
  • Calculation: "60.0 Shield Charge gained for every point of {resource} spent"
    Item types: belt_techadept
  • Calm: "-2 Warp Heat/second"
    Item types: psyker_armor
  • Calm: "+2 to Warp Heat Decrease/hit values of all Psyker Weapon Skills"
    Item types: purity_seal
  • Calm: "Each psychic power use has a 8.0% chance to negate the Warp Heat cost of psychic powers used in the next 5 seconds (stacking)"
    Item types: signum
  • Calm: "+2 to Warp Heat Decrease/hit values of all Psyker Weapon Skills"
    Item types: force_rod, force_rod_2, force_rod_3, force_staff, force_staff_2, force_staff_3, force_sword, force_sword_2, force_sword_3
  • Combustion: "0.15 Damage Bonus for every nearby Construct"
    Item types: arc_rifle, omnissian_axe, radium_carbine, voltaic_axe
  • Concentration: "Enter Focused state when HP is over 90.0%"
    Item types: power_armor, psyker_armor, synskin_armor, techadept_armour
  • Concentration: "Enter Focused state when Suppression Status is Protected"
    Item types: main_implant
  • Concentration: "30.0% Damage Bonus in Focused state"
    Item types: signum
  • Concentration: "60.0% Damage Bonus for Aimed and Sniper Skills in Focused state"
    Item types: autogun, boltgun, exitus_rifle, lasgun, longlas_rifle, needler_sniper_rifle, sniper_rifle
  • Concentration: "-0.3 Warp Heat generation in Focused state"
    Item types: force_rod, force_rod_2, force_rod_3, force_staff, force_staff_2, force_staff_3, force_sword, force_sword_2, force_sword_3
  • Concussion: "40.0% Damage Bonus and 10% chance to Stun against Slowed or Shocked enemies"
    Item types: power_armor, synskin_armor
  • Concussion: "30.0% Damage Bonus against Stunned enemies"
    Item types: neural_implant
  • Concussion: "30.0% Damage Bonus against Stunned enemies"
    Item types: purity_seal
  • Concussion: "100.0% chance to Stun on next attack on Kill"
    Item types: arc_blade, arc_sword, assassin_power_sword, carthean_sword, death_cult_blade, eviscerator, exitus_rifle, grav_gun, grav_pistol, greataxe, grenade_launcher, null_rod, power_halberd, power_hammer, power_maul, sniper_rifle, thunder_hammer
  • Control: "20.0% Damage Bonus for 5 seconds on Summoning a Construct"
    Item types: arc_rifle
  • Disrespect: "15.0% chance to Slow or Knockback on Hit"
    Item types: grenade_launcher, heavy_bolter, heavy_flamer, multi_melta, plasma_cannon
  • Dread: "30.0% Damage Bonus against Feared enemies"
    Item types: battle_sister_armor, hierophant_armor, power_armor, psyker_armor, synskin_armor, techadept_armour
  • Dread: "3.0 seconds to Fear duration"
    Item types: belt, belt_battle_sister, belt_forcefield, belt_grenade, belt_hierophant, belt_holy_censer, belt_mine, belt_psyker, belt_techadept
  • Dread: "Feared enemies have 10.0% chance to miss"
    Item types: signum
  • Dread: "-20.0% Damage Dealt by Feared enemies"
    Item types: arc_blade, arc_rifle, arc_sword, assassin_power_sword, autogun, autopistol, bolt_pistol, boltgun, c_blessed_blade_rod, c_bolt_pistol_chainsword, c_chainsword_rod, c_hand_flamer_brazier, c_hand_flamer_rod, c_inferno_pistol_chainsword, c_plasma_pistol_blessed_blade, c_plasma_pistol_brazier, carthean_sword, chainsword, death_cult_blade, dialogous_staff, eviscerator, exitus_rifle, flamer, force_rod, force_rod_2, force_rod_3, force_staff, force_staff_2, force_staff_3, force_sword, force_sword_2, force_sword_3, grav_gun, grav_pistol, greataxe, greatsword, grenade_launcher, heavy_bolter, heavy_flamer, inferno_pistol, lasgun, laspistol, libram, longlas_rifle, melta_gun, multi_melta, needler_sniper_rifle, null_rod, omnissian_axe, plasma_cannon, plasma_gun, plasma_pistol, power_axe, power_halberd, power_hammer, power_maul, power_sword, radium_carbine, shotgun, sniper_rifle, thunder_hammer, voltaic_axe
  • Endurance: "2% HP and Suppression gained per point of {resource} spent"
    Item types: power_armor
  • Endurance: "12.0% Damage Reduction when Suppression Status is Protected."
    Item types: main_implant
  • Endurance: "HP Regeneration increased by the % of Missing HP"
    Item types: purity_seal
  • Endurance: "5.0% chance to deal double damage and gain HP equal to that amount"
    Item types: chainsword, eviscerator, greataxe, greatsword, power_axe, power_hammer, power_sword, thunder_hammer
  • Force: "20.0% Damage Bonus for Poison effects for every Physical Vulnerability stack on the target"
    Item types: radium_carbine
  • Hysteria: "Damage Bonus equal to 0.33% of current Warp Heat"
    Item types: psyker_armor
  • Hysteria: "+1% Chance for every 10 points of Current Warp Heat for enemies to explode on Kill dealing 100% of the Killing Blow's damage"
    Item types: belt_psyker
  • Hysteria: "+1% Chance for every 3 points of Current Warp Heat to Reflect incoming damage to attacker"
    Item types: purity_seal
  • Hysteria: "+1% Chance for every 20 points of current Warp Heat to turn incoming damage to healing"
    Item types: force_rod, force_rod_2, force_rod_3, force_staff, force_staff_2, force_staff_3, force_sword, force_sword_2, force_sword_3
  • Insanity: "In Berserk state all resistances are equal to the highest resistance"
    Item types: battle_sister_armor, hierophant_armor, power_armor, psyker_armor, synskin_armor
  • Insanity: "15.0 Berserk tokens on activating a Massacre effect"
    Item types: eye_implant
  • Insanity: "15.0 Berserk tokens on entering Exposed state"
    Item types: signum
  • Insanity: "3.0 Berserk tokens on losing at least 10% HP in 1 second"
    Item types: arc_blade, arc_rifle, arc_sword, assassin_power_sword, autogun, autopistol, bolt_pistol, boltgun, c_blessed_blade_rod, c_bolt_pistol_chainsword, c_chainsword_rod, c_hand_flamer_brazier, c_hand_flamer_rod, c_inferno_pistol_chainsword, c_plasma_pistol_blessed_blade, c_plasma_pistol_brazier, carthean_sword, chainsword, death_cult_blade, dialogous_staff, eviscerator, exitus_rifle, flamer, force_rod, force_rod_2, force_rod_3, force_staff, force_staff_2, force_staff_3, force_sword, force_sword_2, force_sword_3, grav_gun, grav_pistol, greataxe, greatsword, grenade_launcher, heavy_bolter, heavy_flamer, inferno_pistol, lasgun, laspistol, libram, longlas_rifle, melta_gun, multi_melta, needler_sniper_rifle, null_rod, omnissian_axe, plasma_cannon, plasma_gun, plasma_pistol, power_axe, power_halberd, power_hammer, power_maul, power_sword, radium_carbine, shotgun, sniper_rifle, thunder_hammer, voltaic_axe
  • Judgement: "Enemies explode on Kill dealing 100.0% of Base Damage as Physical in a 4 metres radius, applying Physical Vulnerability "
    Item types: shotgun
  • Leadership: "-15.0% reduced Data-flux Reserve"
    Item types: voltaic_axe
  • Leadership: "30.0% Damage Bonus to Constructs summoned from the Armour slot"
    Item types: techadept_armour
  • Oppression: "Slow enemies on Critical Hit "
    Item types: battle_sister_armor, hierophant_armor, power_armor, synskin_armor
  • Oppression: "30.0% chance to Shock on Critical Hit "
    Item types: neural_implant
  • Oppression: "40.0% Damage Bonus and 10% chance to Stun against Slowed or Shocked enemies"
    Item types: signum
  • Oppression: "50.0% Suppression Damage Bonus on Critical Hit"
    Item types: exitus_rifle, grav_gun, grav_pistol, grenade_launcher, lasgun, laspistol, longlas_rifle, melta_gun, multi_melta, needler_sniper_rifle, plasma_gun, plasma_pistol, shotgun, sniper_rifle
  • Order: "+1% Damage Reduction per Warp Heat gained for 2 seconds"
    Item types: psyker_armor
  • Order: "20.0% Damage Bonus for the next Psychic Power on using any Non-Psychic Power Skill\n Stacks up to 5 times"
    Item types: force_rod, force_rod_2, force_rod_3, force_staff, force_staff_2, force_staff_3
  • Perseverance: "16.0 to All Resistances in Exposed state"
    Item types: battle_sister_armor, power_armor, psyker_armor, synskin_armor
  • Perseverance: "30.0% Damage Bonus in Exposed state"
    Item types: belt, belt_forcefield, belt_grenade, belt_mine
  • Perseverance: "30.0% Warp Damage Bonus when in Exposed state"
    Item types: belt_psyker
  • Perseverance: "Exposed state occurs at 10.0% higher HP (below 35%)"
    Item types: neural_implant
  • Perseverance: "30.0% Damage Bonus in Exposed state"
    Item types: arc_blade, arc_sword, assassin_power_sword, autogun, boltgun, c_blessed_blade_rod, c_bolt_pistol_chainsword, c_chainsword_rod, c_inferno_pistol_chainsword, c_plasma_pistol_blessed_blade, carthean_sword, chainsword, death_cult_blade, eviscerator, force_sword, force_sword_2, force_sword_3, grav_gun, greataxe, greatsword, grenade_launcher, heavy_bolter, heavy_flamer, lasgun, melta_gun, multi_melta, null_rod, omnissian_axe, plasma_cannon, plasma_gun, power_axe, power_halberd, power_hammer, power_maul, power_sword, shotgun, thunder_hammer, voltaic_axe
  • Recycling: "5.0% HP gained on Construct death"
    Item types: techadept_armour
  • Robotics: "-15.0% reduced Data-flux Reserve"
    Item types: arc_rifle, omnissian_axe, radium_carbine, voltaic_axe
  • Sanctity: "60.0 Shield Charge gained for every point of {resource} spent"
    Item types: power_armor, synskin_armor
  • Sanctity: "60.0% Damage Bonus for 3 seconds when the Energy Shield is destroyed"
    Item types: belt_forcefield
  • Sanctity: "200.0 Shield Charge gained on Kill"
    Item types: main_implant
  • Sanctity: "50.0% of Damage Taken to Energy Shield is gained as Suppression"
    Item types: arc_blade, arc_sword, assassin_power_sword, autogun, autopistol, bolt_pistol, boltgun, carthean_sword, chainsword, death_cult_blade, eviscerator, exitus_rifle, grav_gun, grav_pistol, greataxe, greatsword, grenade_launcher, heavy_bolter, heavy_flamer, inferno_pistol, lasgun, laspistol, longlas_rifle, melta_gun, multi_melta, needler_sniper_rifle, plasma_cannon, plasma_gun, plasma_pistol, power_axe, power_hammer, power_sword, shotgun, sniper_rifle, storm_shield, suppression_shield, thunder_hammer
  • Scorching: "20.0% Damage Bonus for Burning effects for every Heat Vulnerability stack on the target"
    Item types: arc_rifle
  • Shattering: "Applies random Vulnerability (Heat, Warp, Physical) to the target on Hit"
    Item types: battle_sister_armor, hierophant_armor, power_armor, psyker_armor, synskin_armor, techadept_armour
  • Shattering: "3.0% Damage Bonus for every Vulnerability stack on the target"
    Item types: eye_implant
  • Shattering: "2.0 seconds to all Vulnerability effect duration"
    Item types: inoculator
  • Shattering: "Adds a Vulnerability to the target based on the damage type on Critical Hit"
    Item types: arc_blade, arc_rifle, arc_sword, assassin_power_sword, autogun, autopistol, bolt_pistol, boltgun, c_blessed_blade_rod, c_bolt_pistol_chainsword, c_chainsword_rod, c_hand_flamer_brazier, c_hand_flamer_rod, c_inferno_pistol_chainsword, c_plasma_pistol_blessed_blade, c_plasma_pistol_brazier, carthean_sword, chainsword, death_cult_blade, dialogous_staff, eviscerator, exitus_rifle, flamer, force_rod, force_rod_2, force_rod_3, force_staff, force_staff_2, force_staff_3, force_sword, force_sword_2, force_sword_3, grav_gun, grav_pistol, greataxe, greatsword, grenade_launcher, heavy_bolter, heavy_flamer, inferno_pistol, lasgun, laspistol, libram, longlas_rifle, melta_gun, multi_melta, needler_sniper_rifle, null_rod, omnissian_axe, plasma_cannon, plasma_gun, plasma_pistol, power_axe, power_halberd, power_hammer, power_maul, power_sword, radium_carbine, shotgun, sniper_rifle, thunder_hammer, voltaic_axe
  • Stampede: "15.0% of Current Reserve is converted to Critical Hit Chance"
    Item types: voltaic_axe
  • Storm: "Damage Bonus equal to {deflect} value "
    Item types: synskin_armor
  • Storm: "HP and Suppression gained on Kill equal to 100% of the killing blow's Damage"
    Item types: inoculator
  • Storm: "Single Target One-hit Kills cause an explosion, dealing 100% Base Damage as Physical in a 9 metres radius."
    Item types: arc_blade, arc_sword, assassin_power_sword, carthean_sword, death_cult_blade, null_rod
  • Stride: "10.0% Critical Hit Chance for the next Attack on Hit Taken"
    Item types: battle_sister_armor, hierophant_armor, power_armor, psyker_armor, synskin_armor, techadept_armour
  • Stride: "40.0% Critical Damage"
    Item types: eye_implant
  • Stride: "60.0 HP gained on Critical Hit"
    Item types: signum
  • Stride: "8.0% HP gained on Critical Hit"
    Item types: arc_blade, arc_rifle, arc_sword, assassin_power_sword, autogun, autopistol, bolt_pistol, boltgun, c_blessed_blade_rod, c_bolt_pistol_chainsword, c_chainsword_rod, c_hand_flamer_brazier, c_hand_flamer_rod, c_inferno_pistol_chainsword, c_plasma_pistol_blessed_blade, c_plasma_pistol_brazier, carthean_sword, chainsword, death_cult_blade, dialogous_staff, eviscerator, exitus_rifle, flamer, force_rod, force_rod_2, force_rod_3, force_staff, force_staff_2, force_staff_3, force_sword, force_sword_2, force_sword_3, grav_gun, grav_pistol, greataxe, greatsword, grenade_launcher, heavy_bolter, heavy_flamer, inferno_pistol, lasgun, laspistol, libram, longlas_rifle, melta_gun, multi_melta, needler_sniper_rifle, null_rod, omnissian_axe, plasma_cannon, plasma_gun, plasma_pistol, power_axe, power_halberd, power_hammer, power_maul, power_sword, radium_carbine, shotgun, sniper_rifle, thunder_hammer, voltaic_axe
  • Substance: "2% HP and Suppression gained per point of {resource} spent"
    Item types: belt_techadept
  • Superimposition: "30.0 Construct HP gained on Hit"
    Item types: purity_seal
  • The Destroyer: "40.0% chance to add a general Vulnerability when the target gets a debuff effect"
    Item types: arc_rifle, omnissian_axe, radium_carbine, voltaic_axe
  • Toxins: "180.0% Damage Bonus for Poison effects"
    Item types: battle_sister_armor, power_armor, psyker_armor, synskin_armor
  • Toxins: "30.0% Damage Bonus against Poisoned enemies"
    Item types: eye_implant
  • Toxins: "50.0% chance to Poison on Physical Critical Hit"
    Item types: signum
  • Toxins: "30.0% Damage Bonus against Poisoned enemies"
    Item types: assassin_power_sword, autogun, autopistol, bolt_pistol, boltgun, c_blessed_blade_rod, c_bolt_pistol_chainsword, c_chainsword_rod, c_inferno_pistol_chainsword, c_plasma_pistol_blessed_blade, carthean_sword, chainsword, death_cult_blade, eviscerator, exitus_rifle, force_sword, force_sword_2, force_sword_3, greataxe, greatsword, heavy_bolter, needler_sniper_rifle, power_axe, power_sword, shotgun, sniper_rifle, storm_shield, suppression_shield
  • Trauma: "20.0% chance to cause Bleeding on Physical Skill Hit "
    Item types: battle_sister_armor, hierophant_armor, power_armor, psyker_armor, synskin_armor
  • Trauma: "180.0% Damage Bonus for Bleeding effects"
    Item types: neural_implant
  • Trauma: "Inflict Bleeding on Critical Hit"
    Item types: purity_seal
  • Trauma: "50.0% chance to cause Bleeding on Physical Critical Hit"
    Item types: assassin_power_sword, autogun, autopistol, bolt_pistol, boltgun, c_bolt_pistol_chainsword, c_chainsword_rod, c_inferno_pistol_chainsword, carthean_sword, chainsword, death_cult_blade, eviscerator, exitus_rifle, grav_pistol, greataxe, greatsword, heavy_bolter, needler_sniper_rifle, power_axe, power_hammer, power_sword, shotgun, sniper_rifle, storm_shield, suppression_shield
  • Turreter: "0.15 Ranged Damage Bonus for every active Turret"
    Item types: arc_rifle, omnissian_axe, radium_carbine, voltaic_axe
  • Unity: "2% HP and Suppression gained per point of {resource} spent"
    Item types: techadept_armour
  • Valor: "-15.0% Cooldown Reduction for All Skills when Surrounded"
    Item types: battle_sister_armor, belt_hierophant, power_armor, psyker_armor, synskin_armor, techadept_armour
  • Valor: "25.0% Damage Bonus when Surrounded"
    Item types: inoculator
  • Valor: "12.0% Supreme Damage Reduction when Surrounded"
    Item types: purity_seal
  • Valor: "25.0% Damage Bonus when Surrounded"
    Item types: arc_blade, arc_sword, assassin_power_sword, c_blessed_blade_rod, c_bolt_pistol_chainsword, c_chainsword_rod, c_inferno_pistol_chainsword, c_plasma_pistol_blessed_blade, carthean_sword, chainsword, death_cult_blade, eviscerator, force_sword, force_sword_2, force_sword_3, greataxe, greatsword, null_rod, omnissian_axe, power_axe, power_halberd, power_hammer, power_maul, power_sword, thunder_hammer, voltaic_axe
  • Valor: "200.0% Warp Heat Reduction value for Psyker Weapons when Surrounded"
    Item types: force_rod, force_rod_2, force_rod_3, force_staff, force_staff_2, force_staff_3, force_sword, force_sword_2, force_sword_3
  • Wisdom: "50.0% Experience gained"
    Item types: signum
  • Wisdom: "-15.0% reduced Data-flux Reserve"
    Item types: omnissian_axe
  • Wrath: "20.0% chance to get an Enraged token on Hit Taken"
    Item types: battle_sister_armor, hierophant_armor, power_armor, synskin_armor
  • Wrath: "10.0 to the maximum of Enraged tokens"
    Item types: main_implant
  • Wrath: "When in Enraged state enemies within 5 metres are Feared"
    Item types: purity_seal
  • Wrath: "14.0% Damage Bonus per Enraged token, attacks remove 1 additional Enraged token"
    Item types: arc_sword, carthean_sword, greataxe, power_halberd, power_maul, thunder_hammer
  • the Legion: "30.0 Construct HP gained on Hit"
    Item types: radium_carbine
  • the Vanguard: "10.0% chance to Avoid and Reflect enemy attacks back to the attacker"
    Item types: techadept_armour

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Just a way to list all of the new ancient adjectives and their behavior

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