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Releases: momoma-null/GeneLit

ver1.0.5

16 May 13:41
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  • Add Specular AO
  • Add Parallax Occlusion Map
  • Add distortion parameter to Subsurface shader
  • Fix Specular brightness
  • Fix diffuse brightness of Cloth shader
  • Update material property drawer for Unity 2022

Full Changelog: ver1.0.4...ver1.0.5

ver1.0.4

29 Dec 04:56
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  • Add additional box projection reflection mode
  • Add option to use vertex light as pixel light
  • Add a feature to use the alpha channel of the main color as a detail mask
  • Fix back side normal
  • Fix anisotropy function
  • Fix additive light attenuation
  • Fix vertex color blending
  • Fix clearcoat normal

ver1.0.3

22 Apr 06:27
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  • Add Udon Sharp program for Capsule AO
  • Add correction of normal
  • Fix broken tree shader
  • Fix attenuation with mixed lighting
  • Update diffuse method in accordance with Unity Light mapper

ver1.0.2

25 Dec 08:10
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  • Add Height Map Shadow
  • Add Tri Planar sampling mode
  • Fix realtime shadow
  • Fix realtime lightmap error
  • Update pseudo shadow method

ver1.0.1

03 Dec 05:20
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  • Add shader variation for TreeIt model
  • Fix estimated lights double contributing to diffuse
  • Fix Occlusion strength influence
  • Fix specular AA calculation based on normal instead of geometric normal
  • Update Capsule Shadow method

ver1.0.0

06 Nov 01:54
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First release