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Add more docs for repeat mode #194

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Aug 22, 2023
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2 changes: 1 addition & 1 deletion docs/api/ui-forms/sklottieview.md
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ There are several properties that can be used to control th animation playback:
| **Source** | `SKLottieImageSource` | The Lottie [image source](#source) to playback in the view. |
| **Duration** | `TimeSpan` | A value indicating the total duration of the animation. |
| **Progress** | `TimeSpan` | The current playback progress of the animation. |
| **RepeatCount** | `int` | The number of times to repeat the animation. Default is 0 (no repeat). |
| **RepeatCount** | `int` | The number of times to repeat the animation. Default is 0 (no repeat). A negative (-1) value will repeat forever. |
| **RepeatMode** | `SKLottieRepeatMode` | The way in which to repeat the animation. Default is `Restart`. |
| **IsAnimationEnabled** | `bool` | Determines whether the control will play the animation provided. |
| **IsComplete** | `bool` | A value that indicates whether all systems are complete. |
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2 changes: 1 addition & 1 deletion docs/api/ui-maui/sklottieview.md
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ There are several properties that can be used to control th animation playback:
| **Source** | `SKLottieImageSource` | The Lottie [image source](#source) to playback in the view. |
| **Duration** | `TimeSpan` | A value indicating the total duration of the animation. |
| **Progress** | `TimeSpan` | The current playback progress of the animation. |
| **RepeatCount** | `int` | The number of times to repeat the animation. Default is 0 (no repeat). |
| **RepeatCount** | `int` | The number of times to repeat the animation. Default is 0 (no repeat). A negative (-1) value will repeat forever. |
| **RepeatMode** | `SKLottieRepeatMode` | The way in which to repeat the animation. Default is `Restart`. |
| **IsAnimationEnabled** | `bool` | Determines whether the control will play the animation provided. |
| **IsComplete** | `bool` | A value that indicates whether all systems are complete. |
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