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Blues Brothers RPG
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moonlight/blues-brothers-rpg
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------------------------------------------- Moonlight Productions :: Blues Brothers RPG ------------------------------------------- Finally we have reached a release of Blues Brothers RPG! It's been made for the Chione Challenge, the RPGDX Winter 2003 competition with lots of snow. The story begins when Elwood is released from prison. His brother Jake tells him about their third brother, Brian, who was adopted by their mother even before they were born. The game starts when Elwood and Jake make plans to safe their third brother who is still held in prison. Have fun playing our game, we had great fun in making it! The game can be found on: http://www.rpgdx.net Or on source forge: http://www.sf.net/projects/moeng ------------------------- Credits Where Credits Due ------------------------- Below are presented the people that put effort into creating this game. Many thanks to them, for without them the game wouldn't be what it is. Bjørn Lindeijer (engine, scripts, graphics) Georg Muntingh (maps, scripts, graphics, story) Frode Lindeijer (graphics) Hedde Bosman (music, soundfx, scripts, build system) Ramon van Tol (music) Jasper Hafkenscheid (the green couch) Laurens van der Starre (story) Jasper Muntingh (music) -------- Controls -------- To prevent you from wasting minutes searching for the right keys, we present them to you here. Arrow keys - Move your character Spacebar - Examine / Talk / Use / Activate / Continue dialogue Ctrl - Attack Escape - Open / Close menu Tab - Switch to next Blues Brother Shift+Tab - Switch to previous Blues Brother ------------------------ The Moonlight RPG engine ------------------------ This RPG uses the Moonlight RPG engine, which is licensed under GPL. Its current specifications are: - Allegro for graphics, keyboard input, timers and sample playback - alogg for OGG file playback - Using the Lua extension language for the scripting - Using object oriented, flexible tile engine - Comes with its own map/tile editor - Allows use of multiple tile bitmaps per map, and the other way around All the game content is released as GPL too. Feel free to use it in your own game as long as you GPL anything you add to it as well. ------------------- Config file options ------------------- In RPG.cfg you can specify if you want to run the RPG fullscreen or windowed. You can also enable vsync there (might look smoother for some users). Further more, if you are running in windowed mode, you might want to enable the double size feature. You can also use this with the fullscreen mode if your videocard doesn't support 320x240 high/truecolor modes. If the game runs choppy, try reducing the colordepth to 16 or 15 bit. The sound section in the config file allows you to specify the volume of music and sound effects seperately, or turn either off completely. ------- History ------- 1.1.1 - X January, 2006 (Final release) * Upgraded to Lua 5.1 * First proper source release * A lot of small fixes and improvements 1.1.0 - 10 January, 2004 (First post-compo release) * Added the Blues music, the biggest thing missing in our previous version * Added some more sounds * Added Dutch translation * Added Quickstart option which skips intro * Fixed a few bugs 1.0.0 - 2 January, 2004 (First public release)
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