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moraell committed Jul 28, 2019
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Expand Up @@ -6,7 +6,7 @@ This Blender add-on allows you to capture live movement for a human-like model i

The target model must be in a standing rest pose.

It has been developped for Blender 2.79 Windows 10. There is also a version for Blender 2.80 but I advise strongly against using it (it has to stay in an experimental state until Blender 2.80 is officially out of Beta).
It has been developped for Blender 2.79 and 2.80 on Windows 10.

### A few words about the project genesis
A few monthes ago, I browsed the web in order to find a way to setup my own homemade capture studio with a Kinect sensor, for a videogame I'm working on. I am not a 3D artist and a real noob with Blender, so I wanted something to help me with the animation process. I found a few solutions but they were either very expensive (and not working very well anyway, at least the demos I tried) or not fitting my needs (not working on Windows 10 or requiring a specific armature that just wouldn't do with my target model). So I decided to learn Python, dig into Blender documentation (and I think I broke a few shovels in the process ;)), and here is the result.
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## Dependencies
- Python 3.5.3 (for Blender 2.79 builds), 3.7 for Blender 2.80
- Boost Python v1.69.0 [https://www.boost.org/]
- Boost Python v1.67.0 or v1.69.0 [https://www.boost.org/]
- Kinect for Windows SDK 2.0 [https://www.microsoft.com/en-us/download/details.aspx?id=44561]

## Build
There are two parts in the project :
- kinect_mocap.py : the blender add-on (different for Blender 2.79 and 2.80)
- kinectMocap4Blender.pyd : a C++ library
- kinectMocap4Blender.pyd : a C++ library (linking is different for 2.79 and 2.80 for different python and Boost versions)
The library was designed to be built using Visual Studio 2017 (only the Release configuration has been properly configured at the moment).

## Current progress
The project is currently in version 1.3.
The project is currently in version 1.2.

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