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TidalUnity

TidalUnity is the middle-ware of visual livecode tool. It bridges control patterns that was generated with TidalCycles to visual renderer on Unity engine.

demo.gif

demo

https://vimeo.com/198314806

https://vimeo.com/198320403

Installation

putModule/UnityOsc.hsfile to your $HOME~

then, boot TidalCycles.

excute below in your editor within TidalCycles context.

:load ~/UnityOsc

v1 <- unityStream

livecode in Tidal.

v1 $ thing "apple"

Prepare Assets

TidalUnity attempts to load all '.prefab' file in

Assets/Resources/Things

when it boot.

Please make Assets/Resources/Things directory and put your game-objects.

Tidal's parameter thingwill match prefab file's name(whithout extension).

Parameters

x 
  • value : Float : x position in 3D space. (default 0)
y
  • value : Float : y position in 3D space. (default 0)
z
  • value : Float : z position in 3D space. (default 0)
duration
  • value : Float : object's life time in second. 1 is 1 second. (default 0.5)
rigid
  • value : Int : if 0 < rigid, object will be calicurated phisics.
randCam
  • speed : Float : speed of random camera transition.
vortex
  • x : Float : x scale of vortex distortion. (default 0.5)
  • y : Float : y scale of vortex distortion. (default 0.5)
  • angle : Float : angle of vortex distortion. (default 0)

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