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Orienting displays in a cube with 3x 64x64 displays #358

Answered by mrcodetastic
elliotmatson asked this question in Q&A
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Indeed your best bet would be to take a copy of the virtual matrix class and make custom version with your pixel mapping for a 3d cube.

Realty is this should not be too difficult as you have a clean chain of 3 X 64x64 panels (opposed to say trying to make a cube out of 6x 32x64 panels trying to emulate a 3x 64x64 configuration)

I don't want to merge this into the 'core' library, but your custom class we could add as a cool example?

This looks like a cool problem to try solve by the way, happy to contribute my thoughts on your repo as well. You'll need to implement custom rotation for each panel in the horizontal chain... Could borrow code from any of the other GFX libraries floating around.

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