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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<title>three.js - raytracing renderer with web workers</title> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | ||
<style> | ||
body { | ||
font-family: Monospace; | ||
color: #ffffff; | ||
margin: 0px; | ||
padding: 0px; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<script src="../build/three.min.js"></script> | ||
<script src="js/renderers/RaytracingWorkerRenderer.js"></script> | ||
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<script> | ||
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var hash = location.hash ? location.hash.substring(1) : '4'; | ||
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var WORKERS = +hash || navigator.hardwareConcurrency || 4; | ||
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var container; | ||
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var camera, controls, scene, renderer; | ||
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var torus, cube; | ||
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init(); | ||
render(); | ||
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function initScene(width, height) { | ||
console.log('initScene', width, height); | ||
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camera = new THREE.PerspectiveCamera( 60, width / height, 1, 1000 ); | ||
camera.position.z = 600; | ||
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scene = new THREE.Scene(); | ||
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// materials | ||
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var phongMaterial = new THREE.MeshPhongMaterial( { | ||
color: 0xffffff, | ||
specular: 0x222222, | ||
shininess: 150, | ||
vertexColors: THREE.NoColors, | ||
shading: THREE.SmoothShading | ||
} ); | ||
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var phongMaterialBox = new THREE.MeshPhongMaterial( { | ||
color: 0xffffff, | ||
specular: 0x111111, | ||
shininess: 100, | ||
vertexColors: THREE.NoColors, | ||
shading: THREE.FlatShading | ||
} ); | ||
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var phongMaterialBoxBottom = new THREE.MeshPhongMaterial( { | ||
color: 0x666666, | ||
specular: 0x111111, | ||
shininess: 100, | ||
vertexColors: THREE.NoColors, | ||
shading: THREE.FlatShading | ||
} ); | ||
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var phongMaterialBoxLeft = new THREE.MeshPhongMaterial( { | ||
color: 0x990000, | ||
specular: 0x111111, | ||
shininess: 100, | ||
vertexColors: THREE.NoColors, | ||
shading: THREE.FlatShading | ||
} ); | ||
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var phongMaterialBoxRight = new THREE.MeshPhongMaterial( { | ||
color: 0x0066ff, | ||
specular: 0x111111, | ||
shininess: 100, | ||
vertexColors: THREE.NoColors, | ||
shading: THREE.FlatShading | ||
} ); | ||
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var mirrorMaterialFlat = new THREE.MeshPhongMaterial( { | ||
color: 0x000000, | ||
specular: 0xff8888, | ||
shininess: 10000, | ||
vertexColors: THREE.NoColors, | ||
shading: THREE.FlatShading | ||
} ); | ||
mirrorMaterialFlat.mirror = true; | ||
mirrorMaterialFlat.reflectivity = 1; | ||
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var mirrorMaterialFlatDark = new THREE.MeshPhongMaterial( { | ||
color: 0x000000, | ||
specular: 0xaaaaaa, | ||
shininess: 10000, | ||
vertexColors: THREE.NoColors, | ||
shading: THREE.FlatShading | ||
} ); | ||
mirrorMaterialFlatDark.mirror = true; | ||
mirrorMaterialFlatDark.reflectivity = 1; | ||
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var mirrorMaterialSmooth = new THREE.MeshPhongMaterial( { | ||
color: 0xffaa00, | ||
specular: 0x222222, | ||
shininess: 10000, | ||
vertexColors: THREE.NoColors, | ||
shading: THREE.SmoothShading | ||
} ); | ||
mirrorMaterialSmooth.mirror = true; | ||
mirrorMaterialSmooth.reflectivity = 0.3; | ||
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var glassMaterialFlat = new THREE.MeshPhongMaterial( { | ||
color: 0x000000, | ||
specular: 0x00ff00, | ||
shininess: 10000, | ||
vertexColors: THREE.NoColors, | ||
shading: THREE.FlatShading | ||
} ); | ||
glassMaterialFlat.glass = true; | ||
glassMaterialFlat.reflectivity = 0.5; | ||
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var glassMaterialSmooth = new THREE.MeshPhongMaterial( { | ||
color: 0x000000, | ||
specular: 0xffaa55, | ||
shininess: 10000, | ||
vertexColors: THREE.NoColors, | ||
shading: THREE.SmoothShading | ||
} ); | ||
glassMaterialSmooth.glass = true; | ||
glassMaterialSmooth.reflectivity = 0.25; | ||
glassMaterialSmooth.refractionRatio = 0.6; | ||
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// geometries | ||
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var torusGeometry = new THREE.TorusKnotGeometry( 150 ); | ||
var sphereGeometry = new THREE.SphereGeometry( 100, 16, 8 ); | ||
var planeGeometry = new THREE.BoxGeometry( 600, 5, 600 ); | ||
var boxGeometry = new THREE.BoxGeometry( 100, 100, 100 ); | ||
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// TorusKnot | ||
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//torus = new THREE.Mesh( torusGeometry, phongMaterial ); | ||
//scene.add( torus ); | ||
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// Sphere | ||
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sphere = new THREE.Mesh( sphereGeometry, phongMaterial ); | ||
sphere.scale.multiplyScalar( 0.5 ); | ||
sphere.position.set( -50, -250+5, -50 ); | ||
scene.add( sphere ); | ||
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sphere2 = new THREE.Mesh( sphereGeometry, mirrorMaterialSmooth ); | ||
sphere2.scale.multiplyScalar( 0.5 ); | ||
sphere2.position.set( 175, -250+5, -150 ); | ||
scene.add( sphere2 ); | ||
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// Box | ||
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box = new THREE.Mesh( boxGeometry, mirrorMaterialFlat ); | ||
box.position.set( -175, -250+2.5, -150 ); | ||
box.rotation.y = 0.5; | ||
scene.add( box ); | ||
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// Glass | ||
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glass = new THREE.Mesh( sphereGeometry, glassMaterialSmooth ); | ||
glass.scale.multiplyScalar( 0.5 ); | ||
glass.position.set( 75, -250+5, -75 ); | ||
glass.rotation.y = 0.5; | ||
scene.add( glass ); | ||
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// bottom | ||
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plane = new THREE.Mesh( planeGeometry, phongMaterialBoxBottom ); | ||
plane.position.set( 0, -300+2.5, -300 ); | ||
scene.add( plane ); | ||
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// top | ||
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plane = new THREE.Mesh( planeGeometry, phongMaterialBox ); | ||
plane.position.set( 0, 300-2.5, -300 ); | ||
scene.add( plane ); | ||
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// back | ||
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plane = new THREE.Mesh( planeGeometry, phongMaterialBox ); | ||
plane.rotation.x = 1.57; | ||
plane.position.set( 0, 0, -300 ); | ||
scene.add( plane ); | ||
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plane = new THREE.Mesh( planeGeometry, mirrorMaterialFlatDark ); | ||
plane.rotation.x = 1.57; | ||
plane.position.set( 0, 0, -300+10 ); | ||
plane.scale.multiplyScalar( 0.85 ); | ||
scene.add( plane ); | ||
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// left | ||
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plane = new THREE.Mesh( planeGeometry, phongMaterialBoxLeft ); | ||
plane.rotation.z = 1.57; | ||
plane.position.set( -300, 0, -300 ); | ||
scene.add( plane ); | ||
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// right | ||
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plane = new THREE.Mesh( planeGeometry, phongMaterialBoxRight ); | ||
plane.rotation.z = 1.57; | ||
plane.position.set( 300, 0, -300 ); | ||
scene.add( plane ); | ||
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// light | ||
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var intensity = 70000; | ||
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var light = new THREE.PointLight( 0xffaa55, intensity ); | ||
light.position.set( -200, 100, 100 ); | ||
light.physicalAttenuation = true; | ||
scene.add( light ); | ||
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var light = new THREE.PointLight( 0x55aaff, intensity ); | ||
light.position.set( 200, 100, 100 ); | ||
light.physicalAttenuation = true; | ||
scene.add( light ); | ||
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var light = new THREE.PointLight( 0xffffff, intensity * 1.5 ); | ||
light.position.set( 0, 0, 300 ); | ||
light.physicalAttenuation = true; | ||
scene.add( light ); | ||
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renderer = new THREE.RaytracingRenderer(); | ||
renderer.setSize( width, height ); | ||
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} | ||
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function init() { | ||
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container = document.createElement( 'div' ); | ||
document.body.appendChild( container ); | ||
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var info = document.createElement( 'div' ); | ||
info.style.position = 'absolute'; | ||
info.style.top = '10px'; | ||
info.style.width = '100%'; | ||
info.style.zIndex = '100'; | ||
info.style.textAlign = 'center'; | ||
info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js<a/> - raytracing renderer (using ' + WORKERS + ' web workers)'; | ||
container.appendChild( info ); | ||
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// | ||
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renderer = new THREE.RaytracingWorkerRenderer({ | ||
workers: WORKERS | ||
}); | ||
renderer.setClearColor( 0xf0f0f0 ); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
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renderer.domElement.style.position = "absolute"; | ||
renderer.domElement.style.top = "0px"; | ||
renderer.domElement.style.left = "0px"; | ||
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container.appendChild( renderer.domElement ); | ||
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} | ||
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function render() { | ||
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renderer.render( scene, camera ); | ||
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} | ||
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</script> | ||
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</body> | ||
</html> |