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Docs: Clean up. (#27652)
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Mugen87 authored Jan 30, 2024
1 parent f55b34f commit d8a929c
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Showing 5 changed files with 9 additions and 5 deletions.
3 changes: 2 additions & 1 deletion docs/api/ar/materials/ShaderMaterial.html
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Expand Up @@ -328,7 +328,8 @@ <h3>[property:Object extensions]</h3>
fragDepth: false, // set to use fragment depth values
drawBuffers: false, // set to use draw buffers
shaderTextureLOD: false, // set to use shader texture LOD
clipCullDistance: false // set to use vertex shader clipping
clipCullDistance: false, // set to use vertex shader clipping
multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID
};
</code>
</p>
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2 changes: 1 addition & 1 deletion docs/api/en/materials/ShaderMaterial.html
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Expand Up @@ -346,7 +346,7 @@ <h3>[property:Object extensions]</h3>
fragDepth: false, // set to use fragment depth values
drawBuffers: false, // set to use draw buffers
shaderTextureLOD: false, // set to use shader texture LOD
clipCullDistance: false // set to use vertex shader clipping
clipCullDistance: false, // set to use vertex shader clipping
multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID
};
</code>
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3 changes: 2 additions & 1 deletion docs/api/fr/materials/ShaderMaterial.html
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Expand Up @@ -317,7 +317,8 @@ <h3>[property:Object extensions]</h3>
fragDepth: false, // set to use fragment depth values
drawBuffers: false, // set to use draw buffers
shaderTextureLOD: false, // set to use shader texture LOD
clipCullDistance: false // set to use vertex shader clipping
clipCullDistance: false, // set to use vertex shader clipping
multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID
};
</code>
</p>
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3 changes: 2 additions & 1 deletion docs/api/it/materials/ShaderMaterial.html
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Expand Up @@ -322,7 +322,8 @@ <h3>[property:Object extensions]</h3>
fragDepth: false, // impostato per utilizzare i valori di profondità del frammento
drawBuffers: false, // impostato per utilizzare i buffer di disegno
shaderTextureLOD: false, // impostato per utilizzare la texture dello shader LOD
clipCullDistance: false // set to use vertex shader clipping
clipCullDistance: false, // set to use vertex shader clipping
multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID
};
</code>
</p>
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3 changes: 2 additions & 1 deletion docs/api/zh/materials/ShaderMaterial.html
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Expand Up @@ -284,7 +284,8 @@ <h3>[property:Object extensions]</h3>
fragDepth: false, // set to use fragment depth values
drawBuffers: false, // set to use draw buffers
shaderTextureLOD: false, // set to use shader texture LOD
clipCullDistance: false // set to use vertex shader clipping
clipCullDistance: false, // set to use vertex shader clipping
multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID
};
</code>
</p>
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