Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WebGLRenderer: Add logarithmicDepthBufferFragment parameter #22082

Closed
wants to merge 2 commits into from

Commits on Jul 3, 2021

  1. Added logarithmicDepthBufferFragment parameter to allow the user to c…

    …hoose between vertex shader logz and fragment shader logz
    sam6321 committed Jul 3, 2021
    Configuration menu
    Copy the full SHA
    6ebc7ec View commit details
    Browse the repository at this point in the history
  2. Cleanup documentation

    sam6321 committed Jul 3, 2021
    Configuration menu
    Copy the full SHA
    125cce7 View commit details
    Browse the repository at this point in the history