Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Docs: Add some missing options to MeshPhysicalMaterial demo. #26753

Merged
merged 5 commits into from
Sep 15, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion docs/api/ar/materials/MeshPhysicalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -186,7 +186,7 @@ <h3>[property:Texture sheenRoughnessMap]</h3>
</p>

<h3>[property:Color sheenColor]</h3>
<p>لون اللمعان. الافتراضي هو `0xffffffأبيض.</p>
<p>لون اللمعان. الافتراضي هو `0x000000أسود.</p>

<h3>[property:Texture sheenColorMap]</h3>
<p>
Expand Down
2 changes: 1 addition & 1 deletion docs/api/en/materials/MeshPhysicalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -227,7 +227,7 @@ <h3>[property:Texture sheenRoughnessMap]</h3>
</p>

<h3>[property:Color sheenColor]</h3>
<p>The sheen tint. Default is `0xffffff`, white.</p>
<p>The sheen tint. Default is `0x000000`, black.</p>

<h3>[property:Texture sheenColorMap]</h3>
<p>
Expand Down
2 changes: 1 addition & 1 deletion docs/api/fr/materials/MeshPhysicalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -161,7 +161,7 @@ <h3>[property:Texture sheenRoughnessMap]</h3>

<h3>[property:Color sheenColor]</h3>
<p>
La teinte brillante. La valeur par défaut est `0xffffff`, white.
La teinte brillante. La valeur par défaut est `0x000000`, noire.
</p>

<h3>[property:Texture sheenColorMap]</h3>
Expand Down
2 changes: 1 addition & 1 deletion docs/api/it/materials/MeshPhysicalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -166,7 +166,7 @@ <h3>[property:Texture sheenRoughnessMap]</h3>

<h3>[property:Color sheenColor]</h3>
<p>
La tinta brillante. Il valore predefinito è `0xffffff`, bianco.
La tinta brillante. Il valore predefinito è `0x000000`, nera.
</p>

<h3>[property:Texture sheenColorMap]</h3>
Expand Down
2 changes: 1 addition & 1 deletion docs/api/zh/materials/MeshPhysicalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -149,7 +149,7 @@ <h3>[property:Texture sheenRoughnessMap]</h3>

<h3>[property:Color sheenColor]</h3>
<p>
光泽颜色,默认为*0xffffff*白色
光泽颜色,默认为*0x000000*黑色
</p>

<h3>[property:Texture sheenColorMap]</h3>
Expand Down
24 changes: 18 additions & 6 deletions docs/scenes/material-browser.html
Original file line number Diff line number Diff line change
Expand Up @@ -530,7 +530,8 @@
envMaps: envMapKeysPBR[ 0 ],
map: diffuseMapKeys[ 0 ],
roughnessMap: roughnessMapKeys[ 0 ],
alphaMap: alphaMapKeys[ 0 ]
alphaMap: alphaMapKeys[ 0 ],
metalnessMap: alphaMapKeys[ 0 ]
};

const folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
Expand All @@ -548,8 +549,7 @@
folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );

// TODO metalnessMap
folder.add( data, 'metalnessMap', alphaMapKeys ).onChange( updateTexture( material, 'metalnessMap', alphaMaps ) );

}

Expand All @@ -561,7 +561,11 @@
envMaps: envMapKeys[ 0 ],
map: diffuseMapKeys[ 0 ],
roughnessMap: roughnessMapKeys[ 0 ],
alphaMap: alphaMapKeys[ 0 ]
alphaMap: alphaMapKeys[ 0 ],
metalnessMap: alphaMapKeys[ 0 ],
sheenColor: material.sheenColor.getHex(),
specularColor: material.specularColor.getHex(),
iridescenceMap: alphaMapKeys[ 0 ]
};

const folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
Expand All @@ -571,9 +575,17 @@

folder.add( material, 'roughness', 0, 1 );
folder.add( material, 'metalness', 0, 1 );
folder.add( material, 'ior', 1, 2.333 );
folder.add( material, 'reflectivity', 0, 1 );
folder.add( material, 'iridescence', 0, 1 );
folder.add( material, 'iridescenceIOR', 1, 2.333 );
folder.add( material, 'sheen', 0, 1 );
folder.add( material, 'sheenRoughness', 0, 1 );
folder.addColor( data, 'sheenColor' ).onChange( handleColorChange( material.sheenColor ) );
folder.add( material, 'clearcoat', 0, 1 ).step( 0.01 );
folder.add( material, 'clearcoatRoughness', 0, 1 ).step( 0.01 );
folder.add( material, 'specularIntensity', 0, 1);
folder.addColor( data, 'specularColor' ).onChange( handleColorChange( material.specularColor ) );
folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
folder.add( material, 'wireframe' );
folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
Expand All @@ -582,8 +594,8 @@
folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );

// TODO metalnessMap
folder.add( data, 'metalnessMap', alphaMapKeys ).onChange( updateTexture( material, 'metalnessMap', alphaMaps ) );
folder.add( data, 'iridescenceMap', alphaMapKeys ).onChange( updateTexture( material, 'iridescenceMap', alphaMaps ) );

}

Expand Down