BatchedMesh: Change visibility to use a zero-scale matrix #27043
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Related issue: #25059, #22376
Description
BatchedMesh was using a matrix full of zeros to "hide" a geometry - but when multiplying a homogenous vector 4 position by this matrix you get a 0 in the w component which isn't correct for a position coordinate. This PR changes the hidden-visibility matrix to use a 1 in the final field to ensure the w remains untouched.
cc @takahirox