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WebXRManager: Added depth sensing support #27154
Commits on Nov 23, 2023
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BatchedMesh: cleanup, add maxGeometryCount member (mrdoob#27231)
* Linting, add maxGeometryCount to BatchedMesh, remove undocumented functions * BatchedMesh: Update documentation
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TSL: Introduction to fragmentNode (mrdoob#27239)
* Introduction to fragmentNode * revision
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Commits on Nov 24, 2023
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WebGPURenderer: Fix .clear() using RenderTarget and revisions (mrdoob…
…#27233) * Fix .clear() using RenderTarget * webgpu_rtt: improve a little * cleanup * cleanup * revisions * revision * wip flipY * update example * cleanup
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Commits on Nov 25, 2023
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WebGPURenderer: Depth Pixel & Logarithmic Depth Buffer (mrdoob#27243)
* WebGPURenderer: Depth Pixel & Logarithmic Depth Buffer * Update puppeteer.js
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BatchedMesh: Add pure annotations, fix camera position for sorting (m…
…rdoob#27236) * Add pure annotations, fix camera position for sorting * Update annotations
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Commits on Nov 26, 2023
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Update dependency rollup-plugin-visualizer to v5.9.3 (mrdoob#27248)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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Commits on Nov 27, 2023
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WebGLArrayRenderTarget: Missing options in constructor (mrdoob#27249)
* missing options constructor * cleanup format
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Docs: Improve render target pages. (mrdoob#27253)
* Docs: Improve render target pages. * Docs: Clean up.
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Object3D: Add onBeforeShadow and onAfterShadow callbacks (mrdoob#27250)
* added onbeforeShadow and onAfterShadow * add missing methods
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Commits on Nov 28, 2023
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Update github/codeql-action digest to 407ffaf (mrdoob#27247)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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Co-authored-by: aardgoose <angus.sawyer@email.com>
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Commits on Nov 29, 2023
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bump @monogrid/gainmap-js to 3.0.0 that fixes problems with cubemap g…
…eneration using an equirectangular rendertarget with mipmaps (mrdoob#27277)
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Commits on Nov 30, 2023
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WebGLUniforms:
sampler2DShadow
support (mrdoob#27252)* add support for sampler2DShadow in uniforms * Update WebGLUniforms.js * use gl.SAMPLER_2D_SHADOW instead * Update WebGLUniforms.js --------- Co-authored-by: mrdoob <info@mrdoob.com>
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WebGLUniformsGroups: Correct 3x3 to 3x4 Matrix Conversion in Uniform …
…Buffer Object (mrdoob#27284) * fix matrix 3x4 conversion * fix matrix 3x4 conversion * assign 0 to 7 and 11 * Update WebGLUniformsGroups.js --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Commits on Dec 1, 2023
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Update 3DMLoader Docs and Example CDN Script (mrdoob#27289)
* Update 3DMLoader.html Update the CDN script used in the 3DMLoader in this example. * Update 3DMLoader.html Update top HTML content with new CDN URL. * Update 3DMLoader.html Update cdn scripts * Update webgl_loader_3dm.html Update CDN URL * Update 3DMLoader.html Update NPM
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WebGLUniformsGroups: UBO Boolean support and fix cache on number (mrd…
…oob#27285) * add boolean support and fix number cache * fix const assignment * good fix assignment to local var * Update WebGLUniformsGroups.js Improve comment. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Commits on Dec 4, 2023
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Update devDependencies (non-major) (mrdoob#27297)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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WebGLUniformsGroups: Support for array of Uniform Buffer Object (mrdo…
…ob#27293) * ubo array support * dpr to 1 * update ubo * Update webgl2_ubo_arrays.html Make example code more consistent to other demos. * Update WebGLUniformsGroups.js Clean up. * feedbacks * checkout build folder from dev --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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DracoLoader: Fix not calling
onError()
. (mrdoob#27306)* fix onError load * onError * LinearSRGBColorSpace instead of undefined * default onError = () => {}; call onError to cleanup code;
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DracoLoader: remove extra redundant code (mrdoob#27308)
* fix onError load * onError * LinearSRGBColorSpace instead of undefined * default onError = () => {}; call onError to cleanup code; * dracoloader: remove redundant catch
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Commits on Dec 5, 2023
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Examples: Clean up (mrdoob#27318)
* GTAOShader: Clean up. * Example: Clean up.
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Examples: Simplify composer setup in GTAO demo. (mrdoob#27319)
* Examples: Simplify composer setup in GTAO demo. * Examples: Update screenshots. * Examples: More clean up.
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Examples: Improve AO shaders. (mrdoob#27320)
* GTAOPass: Use higher default depth precision. * GTAOShader: Try highp sampler2D. * Examples: Define high sampler precision for AO shaders. * Examples: Restrict highp samplers to depth only.
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Commits on Dec 6, 2023
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Fixed: Flow reports an error in multiple materials (mrdoob#27302) (mr…
…doob#27324) Co-authored-by: shiyanglong <shiyanglong@hixianchang.com>
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Triangle: Return
null
if the triangle is degenerated. (mrdoob#27311)* BatchedMesh: Add sorting and frustum culling for shadows * Triangle.getBarycoord: throw error if a degenerate triangle is used * Return null, instead * Fix test * Fix containsPoint
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WebGLShadowMap: Dispose of unique depth/distance materials. (mrdoob#2…
…7326) * WebGLShadowMap: Dispose of unique depth/distance materials. * Update WebGLShadowMap.js Fix comment. * Update WebGLShadowMap.js
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Commits on Dec 7, 2023
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StorageTexture: Mipmaps (mrdoob#27332)
* StorageTexture: Mipmaps * revision * use texture.generateMipmaps
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ImageBitmapLoader: Cache promises to deduplicate requests. (mrdoob#27270
) * Fix for dispose error sampleRenderTarget is being deleted and set to null by super.dispose(); the check for undefined was incorrect causing an attempt to call dispose on a null object. * Removed disposal of sampleRenderTarget entierly * Fix for setting path not affecting GLTF Sub Assets correctly. * Fixed Comment * Update GLTFLoader.js Fix code style. * Added additional caching to ImageBitmapLoader So that if multiple calls to load the same image come in, before the first one is loaded it will still only load it once. * Lint --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Add Jolt to physics list (mrdoob#27335)
* Add Jolt to physics list * Add Jolt to physics (ar) * Add Jolt to Physics (fr) * Add jolt to physics (it) * Add jolt to physics (ja) * Update Libraries-and-Plugins.html * Update Libraries-and-Plugins.html * Add jolt to physics (pt-br) * Add jolt to physics (ru) * Add jolt to physics (zh)
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WebGPURenderer: MaterialX (mrdoob#27294)
* MathNode: Add `bitcast()` * WGSLNodeBuilder: Add `greaterThan` for vec3 * WGSLNodeBuilder: XOR * NodeBuilder: .buildFunctionNode() and getFunctionOperator() * TSL: Function Overloading * SplitNode: Fix expected output if used uvec or ivec * TSL Transpiler: Improvements and fixes * TSL: Fix expected output if used a.assign( b ), returns a * FIX & TODO: Check reasons * Fix clearcoat op sequence * WebGPURenderer: MaterialX Support * add webgpu materialx examples * fix backend name * unknown diff screenshot problem * testing e2e response
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Commits on Dec 8, 2023
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Core: Remove deprecated code. (mrdoob#27341)
* Core: Remove deprecated code. * Tests: Clean up.
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Triangle.getInterpolation: Return null if triangle is degenerate (mrd…
…oob#27331) * Return null if triangle is degenerate * Update docs * Ensure we support for vector4 and vector2 * Update Triangle.html --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Update devDependencies (non-major) (mrdoob#27351)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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Update github/codeql-action digest to c0d1daa (mrdoob#27350)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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Commits on Dec 11, 2023
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LineMaterial: Fix clipping at edge artifacts (mrdoob#27349)
* Fix containing cube * Sceenshot update
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Fix: CSM lights when shadow maps are disabled (mrdoob#27358)
* Fix indentation * Allow shadows to be disabled from GUI * Fix: when shadows are disabled, light contribution still needs to be considered
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Nodes: Log warnings instead of throwing on redefinitions of Node types (
mrdoob#27357) This is the same behaviour as three.js itself has when it's imported multiple times.
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WebGPURenderer: support getArrayBufferAsync() for WebGL backend (mrdo…
…ob#27355) * read buffer async * return ArrayBuffer --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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Commits on Dec 14, 2023
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WebGLUniformsGroups: Fix and improve UBOs array caching system (mrdoo…
…b#27374) * fix and improve UBOs array caching system * simplify cache check
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Commits on Dec 15, 2023
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WebGPURenderer: PostProcessing + GaussianBlurNode + QuadMesh (mrdoob#…
…27369) * WebGPURenderer: PostProcessing + GaussianBlurNode * update example * revision * revision * Fix RTT & Framebuffer flipY * Fix multi-scene backgroundNode * fixes * new webgpu_portal example * fix title * cleanup * cleanup * adjustments * Added QuadMesh * PostProcessing just for WebGPUBackend for now * portal update * error message * cleanup * using quad texture * Fix flip RTT & DepthNode after QuadMesh * update to QuadMesh * Update webgpu_depth_texture.jpg * update `webgpu_instance_uniform` example
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USDZExporter: export from compressed texture data mrdoob#23321 (mrdoo…
…b#27382) * USDZExporter: export from compressed texture data mrdoob#23321 * add screenshot, update files.json * Update USDZExporter.js Clean up. * remove usdz compressed example * Update USDZExporter.js --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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WebGLRenderer: Add
WEBGL_clip_cull_distance
support. (mrdoob#27371)* init WEBGL_clip_cull_distance support * remove unecessary conditions webgl2 * try fix directx * feedbacks * remove unecessary code * Update webgl_clipculldistance.html Style clean up. * Update WebGLExtensions.js * Update webgl_clipculldistance.html * replace material with shader * remove unused time const * Update webgl_clipculldistance.html Simplify example. * Update clipping example. * Revert builds. * ShaderMaterial: Update `extensions` and docs. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Commits on Dec 16, 2023
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OrbitControls: introduce zoom-to-cursor on touch events (mrdoob#27384)
Signed-off-by: Guilherme Avila <3927951+sciecode@users.noreply.github.com>
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Added THREE.Timer. (mrdoob#17912)
* Added THREE.Timer. * Timer: Make now() private. * Timer: Fix typo. * Timer: Shorten method and variable names. * Timer: Remove js and add d.ts file. * Timer: Transform to class. * Update webgl_morphtargets_sphere.html * Delete Timer.d.ts * Update webgl_morphtargets_sphere.html * Timer: Add optional timestamp parameter to update(). * Timer: Fix multiple instance usage. * Timer: Clean up.
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Update github/codeql-action digest to 03e7845 (mrdoob#27389)
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Update github/codeql-action action to v3 (mrdoob#27392)
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Update actions/upload-artifact action to v4 (mrdoob#27391)
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Update devDependencies (non-major) (mrdoob#27390)
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WebGPURenderer: Backdrop Water Example (mrdoob#27397)
* fix triplanar with dynamic mesh * add example: `webgpu_backdrop_water` * fix names * cleanup * cleanup * revision * Update puppeteer.js * revision * revision * caustic * revision * revision * Update webgpu_backdrop_water.html * update shadow
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WebGPURenderer: Compute Snow Example (mrdoob#27400)
* NodeMaterial: Check toneMapped=true * Renderer: overrideMaterial compatible with positionNode * GaussianBlurNode: Added resolution * add `webgpu_compute_particles_snow` example * update * fix scale offset collision * update initial pos y
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WebGLRenderer: Add support for AgX Tone Mapping (mrdoob#27366)
* Add support for AGX tone mapping * Update tonemapping example * Update test * AGX -> AgX * glsl lint, suffixes fix * Adjust tone mapping constant values * Update src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js Co-authored-by: Don McCurdy <dm@donmccurdy.com> * Update src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js Co-authored-by: Don McCurdy <dm@donmccurdy.com> * Update OutputPass.js Add `AgX` support. * Update OutputShader.js Add `AgX` support. * Clamp the values to be > 0.0 * Add rec2020 matrices * Fix rec2020 conversion matrices * Update implementation to be based on filament using rec 2020 color space * Spaces -> tabs * linting * Code cleanup * Support WebGL1, rearrange * Comments update * Remove redundant clamp --------- Co-authored-by: Don McCurdy <dm@donmccurdy.com> Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Examples: Improve performance - Compute Snow and Backdrop Water (mrdo…
…ob#27404) * less particles for better performance * cleanup * 60fps on M1
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WebGPURenderer: bug fixes for WebGLBackend (mrdoob#27410)
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Docs: Improve
Material
page. (mrdoob#27416)* updated Material.toneMapped docs * Update Material.html Clean up. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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OrbitControls: pointers list only used for identification (mrdoob#27420)
Signed-off-by: Guilherme Avila <3927951+sciecode@users.noreply.github.com>
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OrbitControls: use scroll event delta to modulate zoom speed (mrdoob#…
…27418) Signed-off-by: Guilherme Avila <3927951+sciecode@users.noreply.github.com>
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Timer: Added FixedTimer (mrdoob#27423)
* Timer: Added FixedTimer. * Updated docs. * Updated docs.
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MaterialXLoader: Respect handlers attached to manager when loading te…
…xtures (mrdoob#27432) Matches how GLTFloader does this
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OrbitControls: fix Orthographic 'change' event (mrdoob#27424)
* OrbitControls: fix Orthographic 'change' event Signed-off-by: Guilherme Avila <3927951+sciecode@users.noreply.github.com> * OrbitControls: only recalculate when zoom has changed Signed-off-by: Guilherme Avila <3927951+sciecode@users.noreply.github.com> * clean-up Signed-off-by: Guilherme Avila <3927951+sciecode@users.noreply.github.com> --------- Signed-off-by: Guilherme Avila <3927951+sciecode@users.noreply.github.com>
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OrbitControls: update state on pointer up (mrdoob#27425)
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Update actions/setup-node digest to b39b52d (mrdoob#27438)
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Update github/codeql-action digest to 012739e (mrdoob#27439)
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WebGPURenderer: Fix alpha canvas in WebGPU (mrdoob#27442)
* fix alpha background in webgpu * fix whitespace
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LUT Loaders: Add support for FloatType and add docs (mrdoob#27431)
* Update LUT loaders * Add docs for LUT loaders * Fix lint issues * Update list.json * Add module name to error messages * Remove unnecessary code * Update comment
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WebGPURenderer: New
AfterImageNode
for the PostProcessing renderer. (……mrdoob#27451) * init afterimage node * init value * cleanup ---------
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WebGPURenderer: Fix Geometry does not have the Attribute requested by…
… the Material (mrdoob#27454) * WebGPURenderer: Fix Geometry does not have the Attribute * cleanup
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WebGPURenderer: GaussianBlurNode reduce overhead (mrdoob#27447)
* use two quadmeshes * add tip --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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Addons: auto-fix linting problems (mrdoob#27457)
Brings 93 problems (60 errors, 33 warnings) down to 37 problems (4 errors, 33 warnings).
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OrbitControls: update pointerUp (mrdoob#27445)
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OrbitControls: fix pinch zoom behaviour (mrdoob#27446)
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Grounded Skybox (mrdoob#27448)
* initial change * mrdoob approves * updated example * update screenshot
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MaterialX: add normal, tangent, texcoord, geomcolor, position space s…
…upport (mrdoob#27456) rename to VertexColorNode move vertex color fallback to VertexColorNode remove unused Vector4 import add index support to UV and color nodes linting another rename
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MaterialXLoader: Optional parameter (mrdoob#27462)
* MaterialXLoader: Optional parameter * add some other mx_nodes
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[Doc] Add some missing Chinese documents (mrdoob#27443)
* Complete Chinese documents * Update list.json * update some * update * update * update * update * update * update * update * update * update * update
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WebGPURenderer: Fix Renderer
dispose()
(mrdoob#27471)* fix dispose * temporary remove _properties
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WebGPURenderer: Forward context to Renderer (mrdoob#27472)
* WebGPURenderer: WebGLBackend feed context to `Renderer` * Forward context in WebGPU Backend too * feedbacks
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port fat line changes from standard renderer (mrdoob#27474)
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Constants: Remove deprecated code. (mrdoob#27480)
Removes `TwoPassDoubleSide` in favor of `Material.forceSinglePass` (mrdoob#25239).
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WebGPURenderer: Support KTX Compressed texture in the WebGL Backend (m…
…rdoob#27463) * wip * cleanup webgl backend * cleanup and add silentError * cleanup WebGLTextureUtils * move textures to textureutils * remove handling error in hasFeatre
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Update devDependencies (non-major) (mrdoob#27481)
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examples: post-processing material AO (mrdoob#27475)
* examples: post-processing material AO * examples: postprocessing material - use gl_FragCoord.xy for map lookup * Examples: postprocessing material ao: show diffuse pass on both sides * Examples: postprocessing material a - simplify example * Examples: postprocessing material ao - simplify enironment texture
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Remove deprecated code. (mrdoob#27467)
* Remove deprecated code. * Clean up. * Examples: Bump version of `web-ifc-three`.
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WebGPURenderer: MeshSSSPhysicalNodeMaterial (mrdoob#27488)
* Add MeshSSSPhysicalNodeMaterial * add `webgpu_materials_sss` example * update title * fix from scanning * fix old property name * update default values
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WebGPURenderer: MSAA, Postprocessing and Wireframe support in the Web…
…GL Backend (mrdoob#27473) * support material.wireframe in webgl backend * fix reattach framebuffer, support msaa and wireframe demo * fix depth samples === 0 * cleanup * more cleanup * more cleanup to the webgl pipeline * postprocessing support * fix msaa * fix example afterimage * improved state management and performances * generate a new webgl slot for fbos * revert puppeteer * fix copyFrameBufferToTexture with correct unbinding and cleanup * fix multipass pipeline in webgl backend and enable new demos * regenerate screenshot with gaussian blur
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NodeBuilder: remove duplicate code (a TODO item) (mrdoob#27412)
* remove duplicate code * remove imports * add switch for standard renderer path * remove unused import --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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typo fixes for installation (mrdoob#27499)
* typo fixes for installation * typo add missing word
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missing call to state helper (mrdoob#27503)
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WebGPURenderer: Support WebGLCubeRenderTarget (mrdoob#27071)
* cube render targets * implemenet destroyAttribute() * replicate WebGPU texture filtering * missed ; * allow tests to run * reinstate flip * add missing ; * repair damage --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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MathNode: New
cbrt
Function for Easy Cube Root Calculations (mrdoob……#27497) * add cbrt * Move to TSL only --------- Co-authored-by: sunag <sunagbrasil@gmail.com>
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WebGPURenderer: create invalidation array once for WebGL MSAA (mrdoob…
…#27505) Co-authored-by: aardgoose <angus.sawyer@email.com>
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Remove deprecated build files (mrdoob#27507)
* Remove deprecated builds * remove unused file
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display offersession promise failure instead of showing console errors (
mrdoob#27492) * display offersession promise failure instead of showing console errors * change log() to warn() for offersession handler
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Optimize the Description of RingGeometry (mrdoob#27495)
* Update RingGeometry.html * Update RingGeometry.html * Update RingGeometry.html * Update RingGeometry.html --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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WebGPURenderer: Remove from Puppeteer exceptionList some examples (mr…
…doob#27514) * test pupeeter new webgl support * webgpu_postprocessing_afterimage seems to still get issue * update puppeteer
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WebGPURenderer: WebGLBackend Cleanup RTT buffers when dispose texture (…
…mrdoob#27513) * cleanup fbos * removed unecessary cached sample as its already handled in Textures
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Update devDependencies (non-major) (mrdoob#27524)
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WebGPURenderer: Add Offscreen Support (mrdoob#27520)
* add offscreen support * refactor statics webgpu * navigator.gpu should be enough for initial check * fix webgl context ktx2loader * use isAvailable in webgpurenderer * cleanup and should fix pupeeter * return promise * feedbacks * remove unecessary async * removed oversight * cleanup ---------
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WebGPURenderer: cache renderPassDesciptors and associated views. (mrd…
…oob#27518) * cache descriptors * check sample count for msaa targets * add missing ; * set renderContext depth/stencil state correctly --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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Commits on Jan 9, 2024
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OrbitControls: Fix offscreen and cleanup (mrdoob#27522)
* fix offscreen canvas and lint * feedbacks * added comment and removed if condition based on feedback
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GroundedSkybox: Fix UVs being flipped (mrdoob#27500)
* GroundedSkybox: Fix UVs being flipped * fix deepscan issue
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WebGLCubeMaps: Increase size of internal cube maps. (mrdoob#27530)
* WebGLCubeMaps: Increase size of internal cube maps. * Examples: Update screenshots.
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document default (mrdoob#27532)
Co-authored-by: aardgoose <angus.sawyer@email.com>
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WebGPURenderer: partial compute() shader support for WebGL backend (m…
…rdoob#27367) * compute support * code bot fixes * add StorageBufferAttribute * adapt to storagetBufferAttribute * dynamically realign the size of storage buffer based on backend * compute examples takes too much time to init for puppeteer * Add StorageBufferAttribute.create() --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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Commits on Jan 10, 2024
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Commits on Jan 12, 2024
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Nodes: AgX Tone Mapping (mrdoob#27549)
* WebGPU: AgX Tone Mapping * cleanup
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fix: Update the token pattern for Identifier to load VRMLs from Kicad (…
…mrdoob#27543) * fix: Update the token pattern for Identifier to load VRML files from Kicad char '-' is allowded to be used inside the identifiers for footprints in Kicad , e.g. 'PIN-01' , 'IC-LABEL-01' * style: Replace '-' with '0x2d' in the pattern matching the identifier for vrml * Revert "style: Replace '-' with '0x2d' in the pattern matching the identifier for vrml" This reverts commit 11a4c67. * Remove '0x2d' from the negation set
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Commits on Jan 13, 2024
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WebGPURenderer: PostProcessing fix tone mapping on display nodes (mrd…
…oob#27557) * disable tone mapping on postprocess quadmesh * typo
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Commits on Jan 14, 2024
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Update actions/upload-artifact digest to 1eb3cb2 (mrdoob#27560)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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Update github/codeql-action digest to e5f05b8 (mrdoob#27561)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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Update dependency rollup to v4.9.5 (mrdoob#27562)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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Commits on Jan 15, 2024
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WebGPURenderer: clear() - use cached descriptor properties and views …
…were possible (mrdoob#27551) * remove redundant code * use cached descriptor properties for clear() * remove unused import --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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WebXR: optional
onLoad
callback when loading hands or controllers (m……rdoob#27544) * WebXR: add onLoad callback for XRHandMeshModel * add onLoad for XRControllerModelFactory
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Commits on Jan 16, 2024
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Nodes: Add lengthSq to MathNodes (mrdoob#27568)
* add lengthSq to math nodes * forgot lengthSq doesn't exist in glsl * cleanup ---------
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Commits on Jan 17, 2024
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WebGPURenderer: PassNode + PostProcessing - WebGPUBackend (mrdoob#27537)
* WebGPURenderer: PassNode + PostProcessing * update sky color * cleanup * a bit more realistic
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WebGPURenderer: Improve copyTextureToBuffer support (mrdoob#27569)
* WebGPURenderer improve copyTextureToBuffer * remove unecessary comment * correct comment
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Nodes: Add mat4 format to
cameraProjectionMatrixInverse
(mrdoob#27579)* camera proj inverse was missing * apply mat4 to projectionMatrixInverse
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