InstancedMesh: Add clone and dispose method for morphTexture
#27952
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Related issue: #27928 #27669 #27768
Description
WebGLRenderer: The copy method wasn't cloning the new
morphTexture
DataTexture and the texture was never cleaned when theInstancedMesh
disposed.WebGPURenderer: When using nodes, it is possible to create instanced skinning meshes with morph targets. In such cases,
morphTexture
isundefined
. This update also includes a cleanup of missing code in an example.This contribution is funded by Utsubo