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Nodes: Add anaglyph and parallax barrier pass nodes. #29184
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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I'm not sure why |
Would it make sense to collapse these classes into a shared StereoPassNode or class? It seems like there's lots of shared functionality between anaglyph and parallax? |
There is already This kind of optimization is something that I would consider in a subsequent PR though. |
I've updated the screenshot for |
Thanks @Mugen87, I also didn't understand exactly what happened, but it's good to see it working again. |
Hmm... How come we're adding so many thing to |
I think it was some sort of "unspoken agreement" to add node classes in the core. We should establish a policy like in #29187 (comment) to address this issue. |
Related issue: #29173
Description
Adds pass nodes for anaglyph and parallax barrier effects. Instead of creating an example per node class, the effects are selectable in
webgpu_display_stereo
.