An opinionated 2D node graph based on WebGpu, minimizing CPU usage and maximizing frame rate.
- pure WebGpu: no fallbacks to WebGl or canvas
- minimal abstractions: provide very light abstractions over what webgpu provides
- gl-matrix/wgpu-matrix compatible: use primitives compatible with how webgpu and webgl store rendering data (float32 arrays)
- works in both browsers and node+SDL
- GC friendly: does not thrash the garbage collector. uses API design that won't allocate memory all over the place
- back-to-front z-indexing
npm install @footgun/cobalt
Runnable demos are available in examples/
.