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MSLiveBlur

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The MSLiveBlurView dynamically blurs the content on the screen and updates at the given interval. Subviews will not be blurred but will instead appear on top of the blurred area.

I use a condensed version of GPUImage to do the blurring.

Note: Performance on the simulator is abysmal for blur radius >5, try it on an actual device - it's much faster!

Usage

Drag the MSLiveBlur folder into your XCode project, and include the required system dependencies:

  • CoreGraphics.framework
  • UIKit.framework
  • Foundation.framework

For live blur:

#import "MSLiveBlur.h"
[MSLiveBlur sharedInstance].isStatic = NO;
[[MSLiveBlur sharedInstance] blurRect:someView.frame];

For static blur:

#import "MSLiveBlur.h"
[[MSLiveBlur sharedInstance] blurRect:someView.frame];

then, to update manually:

[[MSLiveBlur sharedInstance] forceUpdateBlur];

Adding subviews:

UIView* overlayView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
[[MSLiveBlur sharedInstance] addSubview:overlayView];

Todo:

  • Figure out how to only blur views beneath so as not to require a new window
  • Different shapes (ex: rounded corners)

Done

  • Live blur with variable interval
  • Live blur appears on top of the application and blurs underneath
  • Specify the size of the blurred area so it does not blur the entire screen (i.e. actually use the given frame)
  • Tint color
  • Support multiple areas at once
  • Allow subviews on top of the blurred area
  • Landscape
  • Enable touches on subviews

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Live blurring for iOS

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