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Merge pull request qmk#10 from mtei/helix-default-shrink
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shrink program size Helix default keymap
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MakotoKurauchi authored Jun 4, 2018
2 parents 1a8e506 + cf87d0f commit db05e51
Showing 1 changed file with 12 additions and 15 deletions.
27 changes: 12 additions & 15 deletions keyboards/helix/rev2/keymaps/default/keymap.c
Original file line number Diff line number Diff line change
Expand Up @@ -27,12 +27,14 @@ extern uint8_t is_master;
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum layer_number {
_QWERTY = 0,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_ADJUST
};

enum custom_keycodes {
QWERTY = SAFE_RANGE,
Expand Down Expand Up @@ -526,15 +528,10 @@ void matrix_update(struct CharacterMatrix *dest,

//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_LOWER 8
#define L_RAISE 16
#define L_FNLAYER 64
#define L_NUMLAY 128
#define L_NLOWER 136
#define L_NFNLAYER 192
#define L_MOUSECURSOR 256
#define L_ADJUST 65536
#define L_ADJUST_TRI 65560
#define L_LOWER (1<<_LOWER)
#define L_RAISE (1<<_RAISE)
#define L_ADJUST (1<<_ADJUST)
#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)

static void render_logo(struct CharacterMatrix *matrix) {

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