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prevent frontend lockup when bad things happen on the server #7941

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@NBKelly NBKelly commented Feb 3, 2025

Turns out the try/catch had to go inside the thread. Whoops.

This should get us our error stacktraces back, and error logs on the frontend (for the last few months, if there was an error, the front-end would appear to lock up because it never got a response that you were allowed to act again).

Closes #7862

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Prompts freeze the gamestate instead of throwing errors when doing something invalid
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