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Releases: muhdmirzamz/MummyDiner

MummyDiner v1.0.1

15 Dec 12:15
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15 December 2015 - v1.0.1

  • Fixed compilation error

MummyDiner v1.0.0

25 Apr 12:10
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A diner dash clone, sort of. Made with SFML.

25 April 2015 - v1.0.0

  • Removed redundant code in menu system
  • Removed unnecessary adding of customer time
  • Refactored timer code
  • Fixed bug with adding time

MummyDiner v0.11.0-beta

19 Apr 05:06
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19 April 2015 - v0.11.0-beta

  • Customer failure now increases when waitress did not serve customer within allocated time
  • Improved customer background detection
  • Improved checking for food order
  • Improved customer popup rendering
  • Cleaned up game compilation
  • Collision with walking customers now fixed
  • Fixed alignment issues
  • Fixed a bug where waitress would spawn before serving customers
  • Fixed a bug with background detection
  • Fixed a bug where customer failure number will increment when customer is spawning
  • Standing at the food pickup point which simulates serving food to customer is now fixed
  • Customer failure leading to neutral background now fixed
  • Fixed issue involving logic bugs with regards to comparison between customer being successfully served and customer who failed to be served

MummyDiner v0.10.0-beta

12 Apr 03:33
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12 April 2015 - v0.10.0-beta

  • Added ability to read from text files when loading game
  • Refactored some functions in user interfaces classes
  • Fixed a bug where texts are not rendered to screen

MummyDiner v0.9.0-alpha

06 Apr 10:21
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6 April 2015 - v0.9.0-alpha

  • Added a mode select menu screen
  • Added normal and practice mode
  • A new how to play screen
  • Added a few things to enhance gameplay
  • Added a new image class to facilitate GUI in help screen
  • Customer failure mechanism works now when waitress collides with walking customer
  • You can now return to main menu or retry when the game is over

MummyDiner v0.8.0-alpha

03 Apr 06:32
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3 April 2015 - v0.8.0-alpha

  • Added a back button in the level to go back to main menu
  • Waitress can now take orders from all four locations
  • Added a debug toggle in settings to enable easy debugging
  • Added a control toggle in settings for players to choose between keyboard and mouse or trackpad control
  • Increased the screen size for better gameplay and collision detection
  • Added two walking customers for better gameplay
  • Fixed a bug where walking customers would disappear before waitress collides with it
  • Fixed a bug where debug and control settings will always be in the same state
  • Fixed a bug where chef will cook before waitress has picked from menu
  • Fixed a bug preventing waitress from taking orders from multiple locations

MummyDiner v0.7.0-alpha

30 Mar 11:00
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30 March 2015 - v0.7.0-alpha

  • Food and drink items added
  • New menu system
  • New customer ordering mechanism
  • New customer timer mechanism
  • Added gameplay mechanisms to ensure food picked by waitress is correct
  • Added debug flags for waitress picking food
  • Added debug flags for food being picked
  • Added customer popup when the order is incorrect
  • Added on screen debug flags for customer spawn position
  • Added on screen debug flags for customer order
  • Added indicators for customer successful orders and fail orders
  • Added level timer
  • Added three game over screen images, one for success, one for fail, another for neutral, where there is no wins and no loss
  • Added mechanism to tell for successful or fail game for user
  • Added how to play screen
  • Added conditional macros to switch between debug statements
  • Fixed a bug that caused customers to spawn after ordering
  • Fixed a logic bug where there is conflict between the food and incorrect order customer popup
  • Fixed a bug that caused a second unresponsive window to get created after the game has finished gameplay
  • Fixed a bug that caused the game over screen to always start with the same screen due to a memory release

MummyDiner v0.6.0-alpha

25 Mar 13:19
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25 March 2015 - v0.6.0-alpha

  • Waitress now resets every time a new customer spawns
  • Chef now has timer
  • Smoke now renders when chef is cooking
  • Added new customer images for popups
  • Customer now spawns randomly instead of starting at the top left
  • There is now a popup with the customer when they are served food
  • There is now a food icon on the table when food is delivered to customer
  • Fixed bug where chef timer would not start
  • Fixed issue where chef timer is seen as microseconds
  • Fixed a bug where waitress could take food from counter without taking orders
  • Fixed a bug where smoke only renders for a few seconds
  • Fixed a bug where smoke renders even after chef has finished cooking
  • Fixed a bug where customer popup does not render on first spawn
  • Fixed an issue where random customer spawning is not quite random
  • A bug where customer popup bubbles failed to render every time a new customer spawns is now fixed

MummyDiner v0.5.0-alpha

17 Mar 11:32
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17 March 2015 - v0.5.0-alpha

  • Added Timer class
  • Added background to detect sprite position
  • Added debug texts for timer
  • Added debug texts for ordering mechanism
  • Added pick up spot near counter
  • Customers now spawn automatically
  • Better code structure for storing customer spawning location
  • Improved code readability
  • Improved clock calculations
  • Improved timer class
  • Fixed makefile
  • Fixed sprite position when debugging
  • Fixed a bug where customer keeps on ordering, resulting in timer going on forever
  • Fixed a bug where timer will increase even when customer did not order
  • Fixed a bug where waitress can take food before order
  • Fixed a bug where waitress does not need to be in pick up counter to pick up food

MummyDiner v0.4.0-alpha

12 Mar 10:24
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##First working alpha

12 March 2015 - v0.4.0-alpha

  • Added smoke image
  • Waitress can now collide with objects
  • There is now frames per second and capping
  • Restructured and renamed some project files
  • Rewrote main menu
  • Rewrote sprite classes
  • Rewrote level classes
  • Improved button class
  • Fixed a bug where button text is not rendered
  • Fixed a bug where placement of text on a button is not centered
  • Fixed a bug that caused debug text to not render
  • Fixed a bug where FPS does not change in value
  • Fixed a bug where button width bounds for mouse click is incorrect
  • Fixed a bug which prevents sprite from moving