A simple VR Escape room set in an old victorian house in low poly style. Made for education purpose at FH St. Pölten (Austria).
- Genre: Short VR Horror game
- Play Area: Room-Scale based
- Locomotion: Teleport and direct movement
[ i ] Optimized for Oculus Quest
Software / Package | Description / Link |
---|---|
Unity3D 2020.3.21 (LTS) | https://unity3d.com/get-unity/download/archive |
Blender 2.8.xx | https://www.blender.org/download/ |
Virtual Reality Toolkit (VRTK) | https://www.vrtk.io/ |
Wwise | https://www.audiokinetic.com/en/products/wwise |
SoundQ | https://www.prosoundeffects.com/soundq/ |
Reaper | https://www.reaper.fm/download.php |
FH St. Pölten VRTK Tutorial | https://www.youtube.com/playlist?list=PLnrrFPvgClViJOfi-2MseS5W2DiKEB551 |
You are trapped in an old haunted house. The ghost wants his two objects back where they belong.
Bring them back and he will let you go. Maybe...
Its a really small VR Game but it's a complete experience, with a start, pause menu and an end
Integration of the most essential VRTK (Tilia) Elements.
- Pseudo Body: An virtual body which solves wall collions
- Interactors: Custom Hand integration for interactions
- Orientation Handels: The flashlight has custom orientation handles for the right orientation in the hand
- Movement: Teleportation and direct movement
- Teleport Target: Placed one teleport target which can be snapped
- Outlines: To make interactive objects visible
- UI: Simple spartial buttons and dispatcher functionality
- Interactables: Interactable Objects which can be grabbed and allowing swap to other hand
- Snap Zone: There a some zone where a specific object has to be placed
Some simple Animations has been created, like open and close doors and randomized movement of a ghost
Simple SFX, flickering lights and Fog effects have been implemented to create a scary atmosphere
There are a couple of Triggers after some progress. Most of the time they create more tension by using sound effects or shadow
All free sounds in the game are from freesound.org. After downloading the files by using SoundQ, they have been edited in Reaper and transfered to Unity by using Wwise.
The quality and graphics has been tweaked and optimized to run smoothly around 50fps on an Oculus Quest 1. Useful Tutorial Shadows and quality.
The following models have been created in blender.