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a VR escape room in an old house made for a lecture at FH St. Pölten

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Unity3D VR Escape Room

A simple VR Escape room set in an old victorian house in low poly style. Made for education purpose at FH St. Pölten (Austria).

  • Genre: Short VR Horror game
  • Play Area: Room-Scale based
  • Locomotion: Teleport and direct movement

[ i ] Optimized for Oculus Quest

-> Gameplay Video



Tools

Software / Package Description / Link
Unity3D 2020.3.21 (LTS) https://unity3d.com/get-unity/download/archive
Blender 2.8.xx https://www.blender.org/download/
Virtual Reality Toolkit (VRTK) https://www.vrtk.io/
Wwise https://www.audiokinetic.com/en/products/wwise
SoundQ https://www.prosoundeffects.com/soundq/
Reaper https://www.reaper.fm/download.php
FH St. Pölten VRTK Tutorial https://www.youtube.com/playlist?list=PLnrrFPvgClViJOfi-2MseS5W2DiKEB551


Story

You are trapped in an old haunted house. The ghost wants his two objects back where they belong. Bring them back and he will let you go. Maybe...



Controls



Features

Full Experience

Its a really small VR Game but it's a complete experience, with a start, pause menu and an end


Unity VR Integration

Integration of the most essential VRTK (Tilia) Elements.

  • Pseudo Body: An virtual body which solves wall collions
  • Interactors: Custom Hand integration for interactions
  • Orientation Handels: The flashlight has custom orientation handles for the right orientation in the hand
  • Movement: Teleportation and direct movement
  • Teleport Target: Placed one teleport target which can be snapped
  • Outlines: To make interactive objects visible


Interactive Elements

  • UI: Simple spartial buttons and dispatcher functionality
  • Interactables: Interactable Objects which can be grabbed and allowing swap to other hand
  • Snap Zone: There a some zone where a specific object has to be placed


Animations

Some simple Animations has been created, like open and close doors and randomized movement of a ghost


Effects

Simple SFX, flickering lights and Fog effects have been implemented to create a scary atmosphere


Triggers

There are a couple of Triggers after some progress. Most of the time they create more tension by using sound effects or shadow


Sound

All free sounds in the game are from freesound.org. After downloading the files by using SoundQ, they have been edited in Reaper and transfered to Unity by using Wwise.


Performance

The quality and graphics has been tweaked and optimized to run smoothly around 50fps on an Oculus Quest 1. Useful Tutorial Shadows and quality.



Models

The following models have been created in blender.

Main Menu book

Mysterious book

Bowl

Navigation arrow



License

MIT


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a VR escape room in an old house made for a lecture at FH St. Pölten

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