An extremely random world based on global tectonics.
Originally made by Haftetavenscrap on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=121243367
Additional modification made by N.Core, with permission already granted by its original creator.
Custom options for this map:
- Map Ratio - Choose the map ratio that you prefer. From proportionally squared for compact expansion, to wide rectangular map for far away expansion.
- Size Modifier - Alter the map size result by applying a size modifier to it.
- Sea Level - With Tectonic, Sea Level changes the height of the water rather than the amount of ocean.
- Rift Width - Adjust the width of ocean rifts between plates and impassable rift at the easternmost and westernmost edge of the map.
- Arctic Ocean Width - Adjust the width of arctic ocean rifts at the northernmost and southernmost edge of the map.
- Islands - Adjust the amount of occurrence for islands generation.
- Plate Motion - Alters the prominence of mountain belts and rifts. Faster plate motion means higher mountain ranges and deeper ocean rifts.
- Continents - Affects the shape of the continental land masses to have lakes and inlets.
- Land - Changes the amount of land on the map by altering the number of oceanic plates.
- Plates - Affects the number of tectonic plates that will be used in map generation. More plates will result in smaller land masses and more intricate structures.
- Force Coastal Start - Force every civilization to start on coast.
- Start Placement - Choose the regional division method that affects start placement for major civilizations and how AI will behave to the map.
Instructions:
You can either
- Copy the 'Maps' and 'Text' folders and to 'My Documents/My Games/Sid Meier's Civilization 5/' folder
Or,
- Copy the 'Tectonic Map Script.civ5mod' file to 'My Documents/My Games/Sid Meier's Civilization 5/MODS' folder
Don't forget to delete the 'Localization-Merged.db' file from cache folder to reload the required texts.